Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Snap-a-Saurus: Pictures of the Past

(our name) is a player-versus-player photography game where the players compete against each other to take the best pictures of dinosaurs. Using their camera-shaped controller, the players will receive a score for each photo they take. The score will change based on which parts of the dinosaur are in the frame, as well as if the dinosaur is centered or obscured. The first photo of each dinosaur taken will net the photographer more points than any subsequent photo. The faster a player is to take clear photos of new and exciting dinosaurs, the more points they will receive. The game will consist of three one-minute rounds, and the player that has scored the most points at the end of all three rounds will win the game.

Team I.W.M.I.A.L.B.C.A.:

  • Sara Eriksson
  • Axel Balogh
  • Johanna Phetladda Mäkelä
  • Cynthia Ni
  • Jesper Ditlevsen
  • Gabriele Stasi

Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • KryÅ¡tof Hadrousek

R:EON

R:EON was made by 4 people for a production thesis that researches the communication of narrative through environment and architecture in a fast-paced first-person game. Developed in Unreal Engine 5, it features a fast-paced chase where the player must escape the ever-present threat of an abstract creature. The gameplay revolves around precision-based platforming and quick thinking. Visually, it relies heavily on post-processing and particles to create a unique visual style. The environment draws inspiration from brutalist architecture and its design philosophy centered around a lack of individualism. The narrative centers on escaping a world previously inhabited by a society controlled by a totalitarian government and retrieving a powerful artifact to open a gate to freedom. The design goal of the game is to induce anxiety and stress through semi-distorted visuals and a sense of insignificance and melancholy through the scale and connotation of the environment.

Thesis on DiVA:

Enhancing Attention to Environmental Narrative in Fast-Paced First-Person Gaming: A case study of Project Chaser

Team 21:

  • Faruk Osmanagaoglu
  • Tiger Sun
  • André Fuladianpour Dahl
  • Jacob Bekele Jansson