Moccoletti

Moccoletti is a 2-4 player arena-style game with full controller support, where players will run around a garden maze, trying to deplete one another’s candle by shooting gusts of wind, navigating, dodging, or hiding in the dark to avoid the same happening to them. The game uses a pixel-art style, heavily relying on a mix of theatre and carnival aesthetics. The players choose between a wide selection different carnival mask as characters; and a range of weapons which all shoot wind in different ways (a hand fan is slow but hits a wider angle, while a hair dryer shoots in a straight line but has to recharge for a while to be useable again). The players can choose between different game modes for a free-for-all, or a team-based experience for a longer series of games to blow each other away in a carnival evening of chaos and mayhem!

Moccoletti was awarded Best Presentation at the Gotland Game Conference 2024, hand has since been released on Steam.

Team Consortium of Octopus:

  • Miranda Angyal
  • Jiahe Xing
  • kimia Haghighi
  • Casey Soon-Su Pössl
  • Jean Carnesecchi

Odin’s Defense

Odin’s Defense’s core gameplay takes place in a Story Mode campaign across 5 biomes. Play as Odin’s son, Vidar, and lead your allies across this fantasy world, vanquishing wave after wave of enemies from slimes, to spiders, to skeletons and more!

The game combines 2D and 3D elements to create a top down tower defense experience with a twist. Instead of upgrading towers, Odin’s Defense encourages you to equip towers with powerful items to create unique builds and combinations to defeat enemies. The game places heavy emphasis on choices and narrative to keep players engaged and to ensure replayability. No single playthrough will look the same!

This game was awarded the Jury Spotlight Award at the Gotland Game Conference 2024. Whishlist Odin’s Defence on Steam.

Team Office XII:

  • Genadi Dimitrov
  • Anton Hallgren
  • Christian Matte
  • David Landén Karlsson
  • Boglárka Kiss
  • Riley Singh

Wind Riders

Our team wants to create a game where you are racing against yourself or others in a sailing game. The booth will be built like two (very small) boats and one screen. The boats will have a physical rudder and sail. The main mechanics of the game is a rudder that controls the steering of the boat and a sail that you will have to catch the wind in. The high concept of the game is having two players plus some bots that race against each other just like Mario Kart. Also in this version the boats are fully fledged, something that looks like the hull and front of a boat with a viking theme. We also want fans that indicate the direction of the wind and really make the player feel like they are in a boat on an open sea.

This game was awarded the Jury Spotlight Award at the Gotland Game Conference 2024.

Team Sail’em!

  • Fredrik Kjellberg
  • Danila Rumyantsev
  • Vivien Birkás
  • Duy Nguyen
  • Elias Uddin
  • Julian Letsche
  • Linda Ringdahl

Schrödinger

In “Schrödinger,” become the scientist whose quantum machine malfunctions, warping reality. With every blink in the real world, the game environment and its objects transform, presenting new challenges and opportunities. Embark on a journey rife with puzzles, encounter peculiar entities, and delve into the mysteries underlying the chaos to set things right. Immerse yourself in this narrative puzzle adventure in a 3D first-person perspective, playable on PC with keyboard, mouse, and webcam.

This game was awarded the Student Choice Award and Best In Show at the Gotland Game Conference 2024.

Team Schrödinger:

  • Viktor Danielsson
  • Douty Leonardo Widén
  • Jonathan Wennerlund
  • Gustav Törnlund
  • Nils Howland
  • Erik Jansson
  • Hammad Shahid Pervaiz