Honey Rush

Run away from the honey flood chasing you, collect coins to earn a high score while avoiding dangerous vegetables and picking up power-ups which will help you on your journey!

Honey Rush was created with Unity, Photoshop, for PC, and has only one input – the movement of the mouse.

Team

  • Sarah Norén – Producer & Hardware Responsible
  • Alex Andersson – Product Owner & Sound Designer
  • Simon Johansson – Programming
  • Sophia Al-Nawasreh – Programming
  • Jasper D’aniello – 2D Art
  • Emily Wilund – 2D Art

Download and play Honey Rush!

The Faceless

A single player, 3D, hack and slash game, driven by narrative. It is set in a futuristic steampunk environment where our main player has been the test subject in an experiment to tame elements.

Download and play The Faceless!

Our main platform is PC.
Tools we used: Unity, Maya, Visual Studio, Motionbuilder, Photoshop, Gimp, Audacity, Ableton Live, Adobe Audition, Davinci Resolve, Substance Painter, Substance Alchemist, Jira, Discord, Zoom, GitKraken.

Team:

  • Adam Berghäll – Scrum Master / Level Designer / Sound Designer
  • Fredrik Hansen Azzopardi – Enemy Systems Designer / Sound Designer / Voice actor
  • Alexandros Kokkinidis – Player and Environment Systems Designer
  • Greta Minkeviciute – Product Owner / Lead Artist / Narrative / Voice actress
  • Josephine Skeppström – 2D Artist / Animator / Narrative / Level Designer

Amor Ex Machina

Amor Ex Machina is a 3D stealth/puzzle game for PC in which you play as Gabriel, a maintenance robot scrapped for having started to develop independent thoughts and emotions. Now you must infiltrate the facility Gabriel originates from to help him retrieve something precious that has been taken from him: His lover. Dynamically switch between third and first-person camera perspective, sneak behind guards to disable them, and take them over to deceive and perceive the hostiles roaming around. You must use all the abilities at your disposal to save Gabriel’s kidnapped partner and bring him home.

Team:

  • Erik Glastra – Designer & Project Manager
  • Nathalie Prinzell – Sound Designer & QA
  • Rasmus Westberg – Designer
  • Miguel Redondo – Programmer
  • Karam Hariri – Programmer
  • Anette Essel – Artist
  • Annie Karlson

Download and play Amor Ex Machina!

Rite of Passage

As a player you take the shoes of someone lost, a person stuck in their dreams. Your goal is to explore this realm in order to find your way out, or figure out what it is that’s keeping you stuck.

Rite of Passage lets you embark on an adventure in a world not too different from ours. Where your achievements will strengthen your journey for control. Master the way you move to reach the darkest depths and brightest highs and maybe somewhere you will find, what the world tries to hide.

Developed in Unity with Android as the primary target platform. This product is a Vertical Slice that allows the team to test and iterate on the idea in preparation for further development.

Team:

  • Audrius Labanauskas – Programming
  • Devon Jokic – 3D Art
  • Fernando Garcia – Character & 2D Art
  • Ludwig Josefsson – Level Design & 3D Art – Product Owner
  • Max Hemberg – Level Design & Programming – Scrum Master
  • Milana Kononkova – Audio Design & Programming

Read more about Rite of Passage!