Snap-a-Saurus: Pictures of the Past

(our name) is a player-versus-player photography game where the players compete against each other to take the best pictures of dinosaurs. Using their camera-shaped controller, the players will receive a score for each photo they take. The score will change based on which parts of the dinosaur are in the frame, as well as if the dinosaur is centered or obscured. The first photo of each dinosaur taken will net the photographer more points than any subsequent photo. The faster a player is to take clear photos of new and exciting dinosaurs, the more points they will receive. The game will consist of three one-minute rounds, and the player that has scored the most points at the end of all three rounds will win the game.

Team I.W.M.I.A.L.B.C.A.:

  • Sara Eriksson
  • Axel Balogh
  • Johanna Phetladda Mäkelä
  • Cynthia Ni
  • Jesper Ditlevsen
  • Gabriele Stasi

Levels of Attraction

Levels of Attraction is a puzzle platformer, designed to be a couch co-op game. You play as two lovers, Dip and Dop. They belong together as they are trying to combine into one robot again. They are disconnected in two opposite worlds unable to combine together anymore, One dark world above the other displayed in a 3D-style art and a bright world below displayed in a 2D vector-style art. They are not capable of combining, even though they are still connected to each other by a magnetic field that pulls them together. Utilize this magnetism in different ways like slinging each other over far distances or bouncing each other far into the sky. Try to get through the level in each of your worlds and to find a world you’ll be able to reach and reconnect with your long lost other half.

Photo: Ulf Benjaminsson / ulfben.com

Team Dips and Dops:

  • Sebastian Ljungberg
  • Wilma Bergqvist
  • Laura Pham
  • Dylan Slammert
  • Eri Kutrolli

Stellar Repair

In Stellar Repair, you and a friend collaborate to reach a high score and achieve bragging rights. Cooperation and communication are integral as you take turns giving instructions to repair the spaceship. Each task will award you a set amount of points depending on how fast you complete them, and when the five minute timer runs out, your final score will be displayed. The actual build is a model of a UFO, with various inputs like buttons, wires, and levers scattered around. Tasks range from pulling levers, pushing buttons, navigating mazes, and more! In technicality, the whole game functions as a collaborative set of microgames that must be completed as quickly and accurately as possible to achieve the high score.

Team Friendship:

  • Hadi Derbieh
  • Carl Bjelkelöv
  • Jakob Dahlman
  • Vera Jeukendrup
  • Hampus Kroné

News Speak

News Speak is a puzzle simulation game set in a dystopian authoritarian nation, where players act as censors in the “Ministry of Public Happiness.” Players edit news articles by replacing sensitive words with graphic signs, affecting public perception and the state’s politics. The game is set in a post-war country under a coercive new government that controls all media. The Ministry uses semiotics to censor content, preventing dissent. Players choose from graphic signs to replace words in news texts, such as replacing “beat” with an icon of a swinging bat or flowers. These choices influence public understanding and can either obscure the news to prevent unrest or maintain a semblance of truth, affecting the nation’s future. The game mechanics are inspired by the Newspeak language from George Orwell’s “1984,” and explore semiotics theories by Charles Sanders Peirce and information theory by Claude Shannon. Players face the challenge of shaping the narrative through strategic censorship, reflecting on the impact of language and control in shaping public consciousness. News Speak integrates these elements into its gameplay, challenging players to navigate the ethical and political dimensions of information control.

Team:

  • Hao Liu
  • Ziwei Wang
  • Baoliri
  • Siyuan Zhang
  • Zihan Wang
  • Zhewen Luo
  • Zhaoxia Quan