Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

Read more about Teddy’s Tale!

Niyo

Niyo is a 2D metroidvania dungeon crawler for PC, made in Unity. You play as Niyo, an agile axolotl who moves around on their cane exploring an old world. You will be using your trusty hookshot to make your way through the dungeon, and attack enemies using your reliable cane. The art direction of Set in Stone aims to capture and combine the nostalgic feelings of pixel-art games with the polish of modern indie games.

Team:
Gabriel Senekovic – Programmer, Product Owner
Sophia Al-Nawasreh – Programmer, Web Designer
Jasper D’Aniello – Graphic Artist
Alex Andersson – Graphic Artist, Level Designer
Nicolas Hammar – Level Designer, Sound Designer

Read more about Niyo!

Lostland

Lostland is a 3D single player puzzle game with platforming elements made in Unity for PC. Play as a child and experience the adventure of exploring a magical world while trying to find out what happened to it. Solve puzzles to find your way through the world and learn its history through the items left behind, and be sure to wander around and really experience this strange new place.

Team:

  • Adam Ström: Product Owner
  • Jesper Samuelsson Gustafson: Open Minor
  • Danyang Chen: Graphics
  • Marc Angleraud Henter: Scrum Master
  • Chang Ge: Graphics
  • Rui Han Gao: Programming

Read more about Lostland!

CODA: Conduction of Divine Annihilation

CODA: Conduction of Divine Annihilation is a motion control based rhythm game where you play as the god of destruction and music. It combines classic rhythm game gameplay of hitting targets to the beat of the music with destroying a planet through grabbing and crushing. 

Conduct the end of the world with CODA

Team

  • Mohammed Diab: – Scrum master – Lead sound designer
  • Nikita Leanne Hays Molin Thøgersen: – Product owner – Artist
  • Nikos Anargyros Spyrakos Freskos: – Artist – Programmer
  • Daniel Mardunovich: – Programmer
  • Aboubakr Muhsin Bobaker: – Programmer
  • Hedda Borg Rundqvist: – Quality Assurance