Itty Bitty Kitty Run

Itty Bitty Kitty Run is a high energy 2D platform side scroller where two players has to fight over control of the shared player character using their hands and feet. The player in control has to run and jump over obstacles and get as many points as possible, while the other player has to charge up an attack to take their place. The game runs on PC and is played on a catlike arcade featuring a unique step input device, a spinnable trackball and two very pressable buttons.

Itty Bitty Kitty Run earned the prestigious Public Choice award at the Gotland Game Conference 2019.

Team:

Ever End Chapter 0

Ever End is a motion comic/visual novel where you take the role of End, a young soldier who is dead set on saving her sister. In chapter 0, you follow End’s childhood, as she and her sister Zero discover their psychic powers. How will these two naive kids approach these reality bending powers? Are they safe to use, or do they carry an unforeseen cost?

Ever End is being developed for PC, with the Löve 2D engine.

Team:

  • Emil Kiviniemi – Writer and 2D Artist,
  • Stella Crawford – 2D Artist
  • Erik Wallin – Programmer
  • Jakob Hansen – Sound
  • Emil Elthammar – Sound and Programming
  • Sebastian – QA

Ever End on the Web:

Vincere

Vincere is a chariot racing game where YOU can become the Roman Champion!The game is created using the Unity Engine, and it will be played on the PC.

Vincere won Best Exhibition at the Gotland Game Conference 2019 and was invited to exhibit at the 2020 alt.ctrl.GDC in San Francisco.

Team:

  • Ida Edberg – Designer
  • Greta Minkevičiūtė – Artist
  • Levi Taillefer – Artist
  • Kaan Barış Bıçak – Programmer
facebook.com/Neronics/

Runway Rumble

Runway Rumble is a local 2 versus 2 multiplayer game that takes place in an airport, you are in control of cars that work to service planes so they can take off while trying to contain the chaos.

Service planes before they leave again. Do this by picking the right vehicle for the service they need. To service the planes you need to collect the resources the plane requires and shoot them at the plane. Use these tools to best the chaos at the airport and ensure enjoyable travels to all passengers more effectively then the other team roaming the tarmac.

The game is developed for PC using the Unity engine, 3D Studio Max, Photoshop, Substance Painter, Motion Builder, FL Studio, and FMOD.

Team:

  • Petra Aderlund – Art
  • David Åström – Design, Sound
  • Mattias Borgqvist – Art
  • Elias Faltin – Producer, Sound
  • Mikael Ferroukhi – Art
  • Fredrik Henriksen Lövlie – Code
  • Jan Plähn – Code