King of the Thrill

King of the Thrill is a 2D top down isometric local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or WiFi login needed, just scan a QR code and begin the fight!

Fight your way to power by finding power ups that enhance your basic stats and abilities that you can switch around to suit your play style. Build your momentum and become unstoppable! Win the match by hoisting your flag in the middle of the arena and defend your claim from other players to become the King of the Thrill!

King of the Thrill won Best Innovation at the Swedish Game Awards 2013 and exhibited with us at Gamex 2013.

Team

  • Daniel Svensson – Lead designer
  • Frida Svensson – Producer, artist
  • Ylva Ljungqvist – Lead artist
  • Gabriel Wigren – Artist
  • Simon Wulf – Lead programmer
  • Rasmus Björling – Programmer

Mastodon Metal Mayhem

Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strength and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destructive power, pick up Gatling-guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in Multiplayer. Show them who’s the best at Mayhem. Wreck havoc!

The Game will challenge the players coordination-ability, giving the player challenges as avoiding obstacles in the course, either as redirecting the course, or shooting them down, depending on the obstacle.

The player will be able to collect schematics during the game, which will enable the player to make special upgrades to the mammoth. By collecting these, the player will have the ability to unlock hidden areas in the levels, which the player wouldn’t be able to access without said upgrades.

Team:

  • Rikard Dahlberg – Lead Game Designer / Artist
  • Gustaf Nerström – Lead Game Designer / Sound
  • Niclas Jorvid – Artist / Web
  • Christoffer Solgevik – Artist
  • Erik Rosenborg – Artist
  • Rickard Hagström –  Artist
  • Daniel Andersson – Producer / Programmer
  • Emund Sandelin – Lead Programmer
  • Elias Lundgren Kuosmonen – Programmer
  • Josefine Fahlström – Programmer

Velocity

Velocity at the Gotland Game Conference 2013
Velocity at the Gotland Game Conference 2013

Velocity is a “pinball-brawler” set in an alternative future. The players control avatars with ball-like forcefields and try to knock their opponents out of the game space.

Velocity focuses on local multiplayer fun and include:
– Unique playable characters
– Imaginative levels
– Frantic game play
– Several different game modes

The game is created for the new gaming console Ouya using the Libgdx development framework.

Velocity was released on the Ouya marketplace!

Team:

  • Anders Andersson,
  • Johan Danielsson,
  • Alfred Skedebäck,
  • Simon Gunnarsson,
  • Anton Lind &
  • Marcel Markov.

Among Ripples

Control a pond’s ecosystem; experiment with what you can do and see what happens. Among Ripples is a meditative ecosystem management simulator; you add different creatures to the pond and see how they interact.

The students who made Among Ripples went on to found the Visby-based studio Eat Create Sleep, and released the game on Steam and itch.io.

In Among Ripples you are presented to a soothing and meditative experience where you can experiment at your leisure. As the caretaker of a small pond you decide which creatures should be introduced into the ecosystem, and what species will thrive. Study the creatures you introduce and learn more about them in order to shape a pond that you find sustainable. This game is a short but sweet experience where you get the opportunity to relax and think about the balance in nature.

Features:

  • Sandbox style gameplay where you are free to choose your own goals
  • Spawn fish, regulate the water’s oxygen level and take care of contamination to find perfect balance
  • Organic art style drawing inspiration from shadow puppet animations and watercolor paintings
  • Serene soundtrack with ambience changing with the seasons
  • Relaxed experience where you can take your time and see how things progress at your own pace

Team:

  • Oskar Thysell – Lead Designer/Programmer
  • Martin Greip – Designer/Artist