Shifting Sands

In Shifting Sands, the player takes on the role of a captive that has been forced into gladiatorial combat. It is set in an alternate ancient Rome where a source of energy has been discovered and is being used to power a new form of technology. It has been found that this technology can be applied not only to improve infrastructure and society, but also people. Gladiators are being experimented on, and the now even deadlier games is the most popular form of entertainment.

Prepare for challenging combat in a dynamic arena that changes for every encounter in this difficult, single player boss-rush game.

Developed in unity, and best experienced when played with a controller.

Team:

  • Dionysios Adamopoulos – Lead programmer, Designer
  • Robin Lundqvist – Producer, Designer
  • Maximilian Feig – Technical artist, Visual effects artist, Sound effects artist, Music, Designer
  • Isak Larsson – Quality Assurance, Designer
  • Björn Johansson – Programmer
  • Oliver Lincke – Environment artist
  • Adam Westeson – Character artist, Animator
  • Efrem Torrisi – Texture artist

MellowFizz

Mellowfizz is a cute 3D third-person single-player puzzle game made for PC. You find yourself in the town of Mellowfizz where you have to figure out what happened to the town’s water and save the inhabitants. Puzzle your way through the caves with the bubbles at your disposal in these physics-based puzzles.

Team:

  • Gabriel Axelsson – Project manager
  • Adrian Hagerman – Graphics, Art director, Project owner, Game designer,
  • Martina Oyhenard – Graphics, Environment artist
  • Elina Peyda- Graphics, Character artist
  • Henrik Nilsson – Programming
  • Mario Palleschi – Programming, Game design,
  • Isak Larsson – QA, Level design

Butt ‘n’ Run

In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.

Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.

Made with Unity for PC

Team:

  • Hanna Bergstedt – Graphics
  • Andrei Moldovean – QA
  • Kiss Dóra – Graphics
  • Simone Rizzo – Game & Level designer
  • Mahmood Attar Zoghi – Project Manager (SM)
  • Jean Carnesecchi – Programmer
  • Gustaf Styf – Programmer

Paraquatic

You are the bell diver, a crew member aboard one of the company’s most advanced ships, The Trident. Your task is to pilot a diving bell into deep waters by interacting with a physical booth flush with levers, valves, and gauges. Several unique systems maintain the vessel, and must remain functional in order for the expedition to be successful. It is up to the skills and choices of the player to balance power, use resources economically, and stave off the overwhelming dangers of the depths and its denizens to get home safe.

Team:

  • Evan Aalami – Graphics & Producer
  • Jiahe – 2D graphics & Concept Art
  • Alex – 3D Environmental Art
  • Joey – Programming, Engineering, Electronics, 3D art
  • Anton – Lead Hardware Director, QA, Level design, Audio
  • Jazzy – Project Manager, Audio
  • Raj – External Helper