Sword rhythm game with mythological characters.


Team:
- Kateryna Haievska
- Dan-Radu Muntean
- Alfred Nadar
- Henri Welling
- Viktoria Maad
- Kalle Andersson




The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Step into the eerie world of Susurri, where every choice matters and the line between reality and nightmare blurs. 👁 As you explore the haunting corridors of the Wharmton Hotel, you’ll encounter Marion, the keeper and receptionist with a dark secret. Our game is designed around a rich narrative that immerses players in a cosmic/paranormal horror experience. The story evolves based on the decisions you make, influencing your interactions and the unfolding mystery. The environment plays a crucial role, with each room in the hotel holding clues and secrets waiting to be uncovered. 🏨 Will you succumb to the hotel’s allure or break free from its grasp? The choice is yours!
An asymmetrical 2D multiplayer game where one player controls a robber, trying to steal items from a mansion while the other controls a ghost trying to catch them.
Tutorial Styles in Multiplayer Games: A Case Study of the Game Haunted Heist
In I Can Hear U, players step into the shoes of a young woman who, one ordinary morning at the office, receives a chilling message: Zhaodi, a classmate from junior high school, has died by suicide. Moments later, reality fades. The player awakens—back in the classroom of her youth. But this is no ordinary flashback. In Chinese folklore, only the dead can send dreams to the living. The world she now explores is a dream crafted by Zhaodi herself— her silent scream. As the player navigates surreal classrooms, haunted hallways, and Zhaodi’s desolate childhood home, they uncover buried truths.