Lunch Break

Hop on an office chair and compete against your coworkers for the title of your office’s Lunch King! Crush your opponents in the 3D online multiplayer collection of mini-games Lunch Break. Choose and play any of the three mini-games with up to three other people.

Office Ball
Football with a little office spirit, team up with another player, kick the football into the “goalposts” and score points against the enemy team; straightforward and simple mini-game to ease the players into the Lunch Break world.

Last Chair Rolling
Everyone around you is your enemy, and what do you do with your enemies? You throw them out the window! Charge at your opponents and push them off the edge of the map, without falling off it yourself. May yours be the Last Chair Rolling!

Fries and Furious
We risked getting sued over the title of this game and ending up in a life-long debt, so please try out our racing mini-game and win the title of the fastest office worker (no, this job title does not come with a raise, it will look impressive on your LinkedIn profile though).

Lunch Break was made using Unity + IDE, Blender 3D, Clip Studio Paint, Plastic SCM, Audacity and Jira. For the SFX, ready assets were used and appropriate credits are given in the game file. Lunch Break is currently only available for PC, coming soon to Steam.

Team:

  • Mikkel Jonas Sørensen – Programming & Product Owner
  • Tarek Albitar – 3D Graphics
  • Emil Jansson – UI Graphics
  • Anna Maria Senderak – Project Management
  • Jonas Juhlert – 3D Graphics & VFX

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance

Descend into Madness

“Descend into Madness” is a rogue-like, dungeon delve-style game that offers a challenging experience where you fight different enemies with your skill, spells and choices that determine whether the adventurer emerges victorious or succumb to the madness…

Team:

  • Victor Brandeborg Norberg – Producer, Sound
  • Arushi David – Project Manager,Design
  • Yijun Huang- Artist
  • Cody Cernohous- Artist
  • Willy Pettersson- Programmer
  • Mattias Buhre- Programmer
  • William Karlsson- Programmer
  • Oskar Af Bjur – QA/testing, Design and sound

Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist