Leviathan

Leviathan is a first-person narrative-driven 3D adventure-puzzle game. Explore a surreal world and solve environmental challenges in order to discover more of this strange world, and of the creatures that infect it. Players are guided through different districts and experience illusions and non-euclidean elements which confront their perception of the world around them. Players’ problem-solving skills will be challenged, and their attention to detail rewarded.

Team:

  • Nikita Molin-Thogersen – Creative Director, Artist
  • Lukas Wolf – Project Manager, Scrum Master
  • Elnara Biekirova – Programmer
  • Nikita Krivosein – Programmer
  • Bozidar Jankovic – Programmer
  • Karl Nyström – Lead Level Designer
  • Arda Boyacioglu – Artist
  • Aleksandr Poliakov – Narrative, Project Manager

all the way home

As you step out of your friend’s house, the night air chills you to the bone. Your heart races as you realize the street is empty and silent. The only light is the flickering of a nearby streetlamp. You have just watched a horror movie with a friend, and now you are on your own. Your goal is simple: find your way home. As you navigate through the gothic town, the darkness seems to swallow you whole. Let the light guide you to safety.

All the way home is a 3D horror survival game for PC, set in an autumn night in a town built up by cobblestone streets, gothic architecture, and a dark, foggy atmosphere. As the playable protagonist, you are a small child wandering through the night with the goal of coming home safely. The more the shadows hit you, the more surreal and hostile the world become. To survive, you must manage your resources carefully, including stamina, flashlight battery, and clarity. The town changes dynamically based on your clarity level, adding an extra layer of challenge to your journey.

All the way home was created by Tenebris using Unity 3D game engine, Blender for the graphics, Plastic SCM as our version control, Jira as our planning tool, and F-mod for sound and music. We modified free assets to create a unique soundscape that immerses you in the game’s terrifying world.

Will you make it All the way home?

Team:

  • Daria Shpak – UI & Character Artist
  • Eero Mutka – Technical Sound Designer
  • Henrik Strömberg – Programmer & Designer
  • Kit Shing Ieong – Programmer & Designer
  • Marcus Landley – Project Manager & Designer
  • Samuel Sandvik – Environment Artist
  • Sarah Petterson – Character Artist & Animator

Lunch Break

Hop on an office chair and compete against your coworkers for the title of your office’s Lunch King! Crush your opponents in the 3D online multiplayer collection of mini-games Lunch Break. Choose and play any of the three mini-games with up to three other people.

Office Ball
Football with a little office spirit, team up with another player, kick the football into the “goalposts” and score points against the enemy team; straightforward and simple mini-game to ease the players into the Lunch Break world.

Last Chair Rolling
Everyone around you is your enemy, and what do you do with your enemies? You throw them out the window! Charge at your opponents and push them off the edge of the map, without falling off it yourself. May yours be the Last Chair Rolling!

Fries and Furious
We risked getting sued over the title of this game and ending up in a life-long debt, so please try out our racing mini-game and win the title of the fastest office worker (no, this job title does not come with a raise, it will look impressive on your LinkedIn profile though).

Lunch Break was made using Unity + IDE, Blender 3D, Clip Studio Paint, Plastic SCM, Audacity and Jira. For the SFX, ready assets were used and appropriate credits are given in the game file. Lunch Break is currently only available for PC, coming soon to Steam.

Team:

  • Mikkel Jonas Sørensen – Programming & Product Owner
  • Tarek Albitar – 3D Graphics
  • Emil Jansson – UI Graphics
  • Anna Maria Senderak – Project Management
  • Jonas Juhlert – 3D Graphics & VFX

Rogallo Koi

Play as blessed flying koi fish, and try to get as far as possible on an endless journey above the Japanese countryside. However, beware the numerous different obstacles you will attempt to avoid in this fast-paced cooperative game.

Photo: Ulf Benjaminsson / ulfben.com

Try to avoid the obstacles during your flight by blowing at the windmill matching the color of your koi in the game to generate some updraft to move the fish up. You can also press the button to make the fish go down quickly. Power-up bubbles appear from time to time, but be sure about using them before you enforce their effect on the whole flock.
Flying solo might seem exciting, but overcoming challenges is easier and more fun with friends, so make sure to have one by your side, whether playing on PC or at the arcade booth. As long as one of you stays afloat, the game will go on.

Team:

  • Pietro Miglierini – Lead Game Designer, Project Manager
  • Josef Lindvall – Quality Assurance
  • Rajat Upadhayaya – Programmer
  • Franciszek Ryt – Programmer
  • Wilma Bergqvist – Artist
  • Boglárka Kiss – Artist
  • Hongzhe Yang – Composer, Quality Assurance