Leviathan

Leviathan is a first-person narrative-driven 3D adventure-puzzle game. Explore a surreal world and solve environmental challenges in order to discover more of this strange world, and of the creatures that infect it. Players are guided through different districts and experience illusions and non-euclidean elements which confront their perception of the world around them. Players’ problem-solving skills will be challenged, and their attention to detail rewarded.

Team:

  • Nikita Molin-Thogersen – Creative Director, Artist
  • Lukas Wolf – Project Manager, Scrum Master
  • Elnara Biekirova – Programmer
  • Nikita Krivosein – Programmer
  • Bozidar Jankovic – Programmer
  • Karl Nyström – Lead Level Designer
  • Arda Boyacioglu – Artist
  • Aleksandr Poliakov – Narrative, Project Manager

all the way home

As you step out of your friend’s house, the night air chills you to the bone. Your heart races as you realize the street is empty and silent. The only light is the flickering of a nearby streetlamp. You have just watched a horror movie with a friend, and now you are on your own. Your goal is simple: find your way home. As you navigate through the gothic town, the darkness seems to swallow you whole. Let the light guide you to safety.

All the way home is a 3D horror survival game for PC, set in an autumn night in a town built up by cobblestone streets, gothic architecture, and a dark, foggy atmosphere. As the playable protagonist, you are a small child wandering through the night with the goal of coming home safely. The more the shadows hit you, the more surreal and hostile the world become. To survive, you must manage your resources carefully, including stamina, flashlight battery, and clarity. The town changes dynamically based on your clarity level, adding an extra layer of challenge to your journey.

All the way home was created by Tenebris using Unity 3D game engine, Blender for the graphics, Plastic SCM as our version control, Jira as our planning tool, and F-mod for sound and music. We modified free assets to create a unique soundscape that immerses you in the game’s terrifying world.

Will you make it All the way home?

Team:

  • Daria Shpak – UI & Character Artist
  • Eero Mutka – Technical Sound Designer
  • Henrik Strömberg – Programmer & Designer
  • Kit Shing Ieong – Programmer & Designer
  • Marcus Landley – Project Manager & Designer
  • Samuel Sandvik – Environment Artist
  • Sarah Petterson – Character Artist & Animator

Octave

Octave is a rythm game that utilizes two ways of communicating the notes you are supposed to play to indicate what part you take in your fight against the invading evil force. You take on the role of a troll defending your magical forest from the evil fey queen, and the aestethic setting is medival fantasy. By changing the music, aestethic and gameplay between each phase the player feels part of the fight by defending/dodging the enemys notes and then attacking with their own. By having the villian center stage Octave puts great emphasis on reaction, animation and visuals to make the player feel like they are actively taking part in a musical duel.

Team:

  • Jonathan Hedvall – Product Owner & Programmer
  • Patrik Rodmalm – Project Manager & Producer
  • Emil – Lead Arcade Engineer
  • Einar – Lead QA & Arcade Engineer
  • Nea – Lead Artist
  • Tomas – Lead Audio Designer & Artist

Descend into Madness

“Descend into Madness” is a rogue-like, dungeon delve-style game that offers a challenging experience where you fight different enemies with your skill, spells and choices that determine whether the adventurer emerges victorious or succumb to the madness…

Team:

  • Victor Brandeborg Norberg – Producer, Sound
  • Arushi David – Project Manager,Design
  • Yijun Huang- Artist
  • Cody Cernohous- Artist
  • Willy Pettersson- Programmer
  • Mattias Buhre- Programmer
  • William Karlsson- Programmer
  • Oskar Af Bjur – QA/testing, Design and sound