Flap Off

In Flap Off, players take on the role of a bird and compete against other birds in a high-speed race through a 3D world. Using intuitive wing controls, players must flap their way through a variety of obstacles, such as trees, cars, lamps, and buildings. The game’s physics engine simulates the experience of flying, giving players a truly immersive experience. With player vs player gameplay along with a leaderboard, Flap off offers endless hours of competitive flying fun.

Flap Off won the Public Choice Award at the Gotland Game Conference 2023.

Team:

  • Douty Widen – Product Owner/Build responsible
  • Viktor Danielsson – Scrum Master
  • Hammad Shahid Pervaiz – Art lead
  • Nils Howland – Programming lead
  • Newton Neto – Artist
  • Gustav Törnlund – Artist
  • Kerem Akin – Artist
  • Göksen Arda Pakkan – Programmer

Several Raccoons in a Trenchcoat

In this cooperative two-player arcade game you and your partner must balance a stack of raccoons riding a unicycle. Pedal forward, duck to avoid obstacles and bend over to pick up as many raccoons as you can to beat the high-score!

Several Raccoons in a Trenchcoat on the GGC 2023 show floor

Experience a custom-built arcade input, where one player controls the unicycle with real bike pedals, while the other balances the character’s weight by tilting its head.

This game brings players closer, whether they are strangers, friends, enemies or lovers. It was developed for arcade and PC, using Unity, Procreate, Krita, Photoshop and Paint Tool SAI.

Several Raccoons in a Trenchcoat won Best Arcade Experience at the Gotland Game Conference 2023!

Team:

  • Sam Nilsson – Product owner, Art Director
  • Adele Zemdikhanova – Project Manager, Scrum Master
  • Anton Hallgren – Lead Programmer
  • Philip Blom – Carpenter, Physical input, Foley, Supporting Programmer
  • Maja Wijk – Artist, Lead Background Artist
  • Emma Andersson – Concept Artist, Lead Character Artist, Animator
  • Jiao Rosenqvist – QA, Artist, Audio Designer
  • Claire Delhomme – Artist, Animator, Supporting Programmer

The Curse of the Manor Strange

The curse of the Manor Strange is a first person 3D horror game for PC. In the game you explore a haunted manor and find clues to concoct a ritual for driving out the haunting. But as you explore the entity that haunts the manor contacts you. The entity is intelligent and responds to your actions. Eventually you will have to make a damning decision on whether to banish or save the entity.

Tools used: Unity, Visual Studio, Blender, Clip Studio Paint, Photoshop, Sketchbook, Twine, Reaper, Garage Band, Trello.

The Curse Of The Manor Strange won the Innovation Award at the Gotland Game Conference 2023!

Team:

  • Benjamin Svensson – Design and narrative,
  • Mattis Lindqvist – Graphics and concept art,
  • Max Marshall – Sound design and music,
  • Melika Haghikia – Graphics and concept art,
  • Nicolas Hammar – Project management and level design,
  • Jonathan Persson – Programming,
  • Carolina Bernárdez Martínez – Narrative and design

Project 4X

Project 4X aims to bring together the complexity of classic strategy systems to a mobile-friendly format by using minimalism, abstractions and one-touch input. It is an isometric, 3D, tile-based strategy game, with a fixed perspective. The player selects a civilization and spawns in a randomly generated world that is composed of different biomes. The goal of the player is to build an empire and conquer the rest of the world, through culture, technology, politics or war.

Project 4X on the Gotland Game Conference 2023 Show Floor

Project 4X won a Jury Spotlight Award at the Gotland Game Conference 2023!

Download and play Project 4X on itch.io!

Team:

  • Nikos A. Spyrakos Freskos – Game Design, Programming, 3D Modelling
  • Diako Moeni: Additional Game Design, Testing
  • Joel Andersson: Additional Game Design, Testing