Amaze

AMAZE is an exciting, upsetting, puzzle-filled, enjoyable, and captivating video game where you take on the role of an archaeology student who is tasked with finding the ancient Benin wall again and selecting an artefact for analysis in your lab. However, interestingly, things have changed and the walls have been re-engineered, making it challenging to navigate the maze. You must use your skills and knowledge to complete your mission, or if you fail, you may learn something.

The game is a digital third person, desktop game, developed in unreal engine, the map is a maze with dynamic feature, embedded puzzles and clues to navigate the map, it unfolds the mission of an archaeologist trying to pick up an artefact in an ancient wall but would she the fulfil her mission?

Amaze at the Gotland Game Conference 2023 show floor

Team:

  • Oluwafemi Adewunmi – Project Manager, UI Design Artist,
  • Sahashransu Gouda – Programmer,
  • Zhechao Song – Level Designer
  • Yuheng Liang – Game Tester / Designer

Hum to Heal

The world is facing more and more challenges: conflicts, tragedies, environmental crisis…At this moment, let’s take this game as an opportunity to connect with others and tell each other that “you are not alone”.

The game is designed as a multiple-player cooperating music game aiming to evoke player’s emotional feeling of connection, soothing and healing. By reaching out to others (with your hands/ our special game device), you will get a chance to activate the mysterious ancient magic and generate the music and humming that can heal the world!

Team:

  • Yanjia Jin – Product owner/Artist
  • Shekib Jon Sharar – Producer
  • Omar Abbas – Build responsible
  • Lingxiu Li – Lead programmer
  • Yichen Tian – Programmer
  • Javier Marugán Valeiras – Artist

Audio on Canvas Expo

Pick from a variety of different musical canvases to create your own artwork, to the beat of the music. Several different artists and musicians have come together to create this platform for your self expression. We hope you enjoy their creations and make amazing creations yourself!

Team:

  • Dani-Alys Rizal: Game director and lead programmer
  • Robin Ahlgren: UI design, level designer, QA, additional programming
  • Simon Peyda Moore: Music
  • Tieren Costello: Music
  • Maxime Moutou Wikenfors: Music

Martyr of Carnage

Martyr of Carnage is a top-down twin-stick shooter with some hints of tower defence. The player has to make their final stand against ceaseless waves of enemies and take down as many of the enemies with them as possible. The game is being developed in Unity to publish on PC platforms.

Team:

  • Achim Carl Helmers (PM): Product owner, Technical designer
  • Nathanael Nyström (PM): Producer
  • George Wills (PM): QA and Community manager
  • Mikael Etholén (PM): Composer and sound designer
  • Emely Phan (Art): Lead and environment artist
  • Iver Adrian Bhutani (Art): Character artist
  • Pim Hopstaken (Art): VFX artist
  • Indre Grigaraviciut (Programming): Lead programmer
  • Jakub Orlowski (Programming): Character programmer
  • Oden Moller (Programming): AI programmer
  • Hind Bakr Abdulrahman (OM): UI/UX designer
  • Adam Lever (OM): QA and level designer