Haunted Heist

Haunted Heist is a competitive two-player party game built for local multiplayer. In this stealth-based pixel-art style game, one of you will take control of a sly thief, as they sneak into a giant mansion to steal its valuables. The other will play as an invisible ghost, searching through every corner of the mansion to catch the thief before they can escape. Can you outrun the ghost while uncovering the mansion’s secrets and hidden items, using only your trusty flashlight and night-vision goggles, or will you outsmart the thief as you merge through walls and use your special ghost vision to hunt them down? Exciting cat-and-mouse gameplay awaits in this hair-raising 2D title developed for the Nintendo Switch!

Team:

  • Igors Sorogovecs: Lead Designer, Programmer
  • Joel Owén: Level Designer, QA
  • Erik Nikiforov: Programmer
  • Napat Ussawajaruwan: Project Manager, Scrum Master
  • Tuerxun Ailikamu: Hardware Engineer, Graphics Artist
  • Quan Nguyen: Environmental & Branding Artist
  • Yuan Ning Wang: Music, Sound Design

Veggie Vengeance

Veggie Vengeance is a 2D multiplayer PVP arcade game where you play as one of 2 vegetables. In a submarine you collect the ingredients needed for your perfect soup whilst fending off your enemy with a torpedo. You can shoot with buttons, accelerate with your lever, steer with your steering wheel and collect your ingredients in a vicious war of the veggies!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • Hanna Aref – Scrum Master
  • Jonathan Wennerlund – Product Owner
  • Lina Dahl – Physical builder
  • Krystof Hadrousek – Programmer
  • Liv Coro – Programmer
  • Levi Hammeleff – Artist
  • Vicente Cornejo – Artist

Dig the Beat

Dig the Beat is rhythm game, designed to test your melodic mining skills. Choose between a variety of caves with different soundtracks and crystals. Use your pickaxes to mine the gems, lean in order to successfully turn, and collect a highscore. Compete with the other miners, and show them who is the virtuoso.

Team:

  • Sebastian Ljungberg – Product Owner & Scrum Master,
  • Genadi Dimitrov – Music & Assistant PM,
  • Erik Jansson – Programmer,
  • Otto Roberts Olsteins – Programmer,
  • David Landén Karlsson – Open-Minor,
  • Sophia Bieringer – Graphics Artist,
  • Thuy Dang Ngoc Phuong – Graphics Artist,
  • Patrik Dlugos – Graphics Artist.

Raccoons Cleaning

Raccoons Cleaning is a two-person platform-based fighting game. Each player controls a raccoon with the sole purpose to pick up as much trash as possible, while at the same time trying to sabotage the enemy for trying to achieve the same goal. Players will use a physical controller that will be fitted on them. While tilting the controller left and right the raccoons will move in the same direction in the game. Simultaneously, by the use of buttons on the controller, the player will be able to jump and throw trash at the enemy

Team:

  • William Palm: Project owner, project manager, assistant programmer
  • Hanna Eriksson: Game designer, playtester, workshop responsible
  • Kimia Haghighi: Lead Artist
  • Elin Lindberg: Artist, Arcade artist
  • Liya (Laura) Pham: Artist
  • Soabiba Soad: Lead programmer
  • Eri Kutrolli: Lead workshop responsible, assistant programmer