Into the Dungeons

Take on the role as the dungeon master and figure out how to fulfill the prophecies set out before you by placing traps and lures in order to trap, trick and slay the naive adventurers threading Into the Dungeons…

Into the Dungeons won The Innovation Award at the Gotland Game Conference 2021.

Team:

  • Pontus Hansson – Director, Composser
  • Emelie Lengefur – Programmer
  • Björn Johansson – Programmer
  • Alva Åberg – Lead Character Designer
  • Adam Westeson – Lead UI Designer
  • Stefan Williams – Lead Environment Designer
  • Sam Aziminejad – Lead QA, Lead Level Designer
  • Joel Uisk – Producer, QA assistant, Level Designer

Set in Stone

Set In Stone is a single-player 2.5D side-scrolling platformer where you play as the axolotl, Niyo. As Niyo you will use various equipment to attack, hookshot, and shield your way through a mysterious temple dungeon!

Team:

  • Alex Andersson – Level Designer QA
  • Casper Gustavsson – Programmer
  • Gabriel Senekovič – Product Owner Programmer Composer UI & VFX Graphics
  • Johannes Larsson – 3D Environmental Artist Level Designer QA
  • Mattis Lindqvist – 3D Artist Animator
  • Nicolas Hammar – Scrum Master Audio Designer Level Designer QA
  • Sophia Al-Nawasreh – Programmer Web Designer
  • Tom Idril – 3D Artist 2D Artist Animator

Small Planets

You are in space on an oddly shaped planet trying to figure out how crafting works and all its quirks in this new and awkward universe.

Almost everything in this game has been implemented from scratch, including developer tools that did not end up in the final release.

Team:

  • Filippo Crocchini (Programmer & Lead Game Designer)
  • Katalin Preszl (Lead Artist)
  • Wenqin Pei (Artist)

Retribution

Retribution is a singleplayer, science fiction based real-time strategy game where you command a dying race seeking peace, or vengeance. 

Trade, raid, mine and battle your way through an unforgiving solar system ruled by those seeking to destroy you. 

Manage resources, upgrade your units, and interact with special events. 

In Retribution, every choice matters…

Team:

  • Product Owner, U.X. Designer, U.I. Designer, Game Designer and QA – Alexander Uray
  • Project Manager, Writer, Game Designer and QA – Oliver Svensson
  • Lead Game Designer and QA – Florian Ritter
  • Sound Designer, Writer, Game Designer and QA – Ronja Jakobsson
  • Lead Artist, Concept Artist, 2D Artist, UI Artist and VFX Artist – Helena Sångberg
  • 3D & Texturing Artist – Theodor Jensen
  • 3D & Texturing Artist – Elena Kappler
  • Lead Programmer – Elliot Padazakos
  • Programmer – Daniel Gligorov
  • Programmer – Simon Zeidan Mellkvist