A social deduction game based on roles given via a random draw of cards. A group of survivors must interrogate everyone as the days go by to figure out which one of them is secretly a vampire. They can use special game cards to argue and make their public deductions while there might be someone who is conspiring against the crowd.
The game can be played in groups of 5-8 people. We imagine this game as a fun party game improving on the formulae shown in other games in the genre.
Still is a 2D side-scrolling stealth game with a horror theme set in an abandoned fictional warzone in winter. The player takes on the role of a young woman in her twenties searching for answers about her father’s fate during a past conflict. The narrative unfolds as she explores haunted bunkers and plains, encountering the ghosts of deceased soldiers. Some spirits offer guidance, while others pose a threat and chase her. The player must constantly manage the character’s breathing throughout the game to survive, keep calm, and hide from enemies.
The game is in essence Dance Dance Revolution with martial arts dummy and anime battles. The dummy will be placed in front of a TV screen, short enough to not obstruct the players’ view. Players interact with the dummy by striking its 2 arms and leg, as well as punching the chest when given the opportunity. These strikes will be picked up by the dummy’s built in sensors and correspond to parrying enemy attacks while in game, as players navigate what’s essentially a cinematic first person music video with a certain degree of interactivity. At certain points of the level, players will be given an opportunity to retaliate after blocking a special attack, allowing them to strike back at the enemy by punching the dummy’s chest. A special retaliation window is presented at the end of each level, where players are given the window of opportunity to finish the enemy off with a barrage of punches. The game consists of multiple levels, each featuring its own music, enemy and corresponding difficulty. The levels are all scripted, and players need to hit specific points of the dummy at specific times in order to finish a level. However, the game does not tell players how to hit them, allowing players to develop their own styles freely. The game is very much inspired by anime and cinema, and will pay homages to popular franchises such as “The Matrix” where a portion of a level can be played using a single arm, just like Neo and Agent Smith. Well, what else can I say… It’s SHOWDOWN time.
In “Schrödinger,” become the scientist whose quantum machine malfunctions, warping reality. With every blink in the real world, the game environment and its objects transform, presenting new challenges and opportunities. Embark on a journey rife with puzzles, encounter peculiar entities, and delve into the mysteries underlying the chaos to set things right. Immerse yourself in this narrative puzzle adventure in a 3D first-person perspective, playable on PC with keyboard, mouse, and webcam.