Metamorph

Metamorph is a low-poly 3D horror game that blends body horror and a narrative about growing up in a body that very quickly becomes foreign to you with aspects of the visual novel genre. The game is envisioned as a slow-paced atmospheric game that aims to envoke a growing sense of discomfort in an environment that slowly progresses and evolves alongside the player. Though the game is story-driven, as a team we’ve attempted to mix the story with interesting and engaging gameplay features and a unique visual style that mixes both traditional 2D and 3D graphics with mixed media and creative technical implementation. You play as a high school girl who wakes up one day and realizes she is slowly but surely turning into a twisted, bizarre cockroach monster. With this realization, she sets out to score a date with her crush before her grotesque transformation is complete. Will she succeed… Or will the pressures of high school and being stuck in a horrifying lovecraftian nightmare be too much? Play through an engaging story about teenage woes, explore a detailed 3D environment, experience a variety of minigames and prove that appearances aren’t anything, even when said appearances are a bit unconventional.

Metamorph was awarded Best Storytelling at the Gotland Game Conference 2024.

Team Jackdaw:

  • Moa Carnbro
  • Jiao Rosenqvist
  • Maja Wijk
  • Wilma Svensson
  • William Hammarlund

Krax Ca-caw’s Concoction Chaos

A physically interactive game with tactile inputs, where the player(s) add physical ingredients into a cauldron or stir it in the right direction according to a recipe they must find. After adding the appropriate ingredients and stirring the pot, the players shows Krax the potion. The player will be given points depending on their accuracy with the recipe. The more steps of the brew that are in the correct order, the higher the score. However, there is a limited time and players compete in who can make the most potions the most accurately in the given time! Krax himself serves as the player’s teacher and judge, reacting to the input of the player throughout the entirety of the game.

Krax Ca-caw’s Concoction Chaos was awarded Best Arcade Experience at the Gotland Game Conference 2024.

Team Krax’s Interns:

  • Anna Hoffstedt
  • Manuel Obermayr
  • Malin Braad Sernbo
  • Oliver Österlund Stare
  • Meike Lenting
  • Isabelle Boström

Imagmination

Imagmination is a chaotic couch co-op platformer game for three to four players. During a sleepover, you and your friends must work as a team to find all the cookies scattered around the house. The quest becomes more exciting when your imagination comes into the picture, turning the rooms into adventurous worlds where the ground is covered with rising lava! Use gadgets with unique abilities to help your friends avoid the rising danger and quickly progress through the rooms. The goal remains the same – chocolate chip cookies! And remember, under no circumstances – do not touch the floor!

This game was awarded the Public Choice Award and Best Level Design at the Gotland Game Conference 2024.

Team Made with Lava:

  • Vlada Morgun
  • Rasmus Löfgren
  • Marcus Anderfelt
  • Oscar Hofling
  • Elias Örn
  • Sofiya Nilsson
  • Mattias Axelsson

Your Game Design Trainer Co.

This is a game about dark patterns in game design. Dark patterns are game design approaches that leverage the developer’s advantage to manipulate and exploit the players in order to maximize profit. Dark patterns are ubiquitous nowadays, and we believe they are unsustainable for both players’ experience and industry development, so we made this game for the players to raise their awareness and reflections. In this game, the player will play as a game designer in a blueprint-like workspace. They will first need to place the basic game modules (such as the basic system and gameplay) on the canvas and connect them together to build a game loop. Then simulated players will appear and move around the cycle and quit after some time. At this point, the players will be offered the option to attach dark patterns (such as pay-to-skip and game ads) on the game modules. Each dark pattern the player implements will erode the simulated game’s reputation, yet it will also bolster the profits. As the game concludes, the player will realize that the true measure of success lies not in the game’s reputation, but in its profitability. We also added a dashboard for all commercial data in the game and a player review page in order to make the progression more comprehensible.

Team Four People:

  • Chao Liu
  • Xinchen Gong
  • Haoran Feng
  • SIHUI LIU