Jason Booth on game design & being effective in the industry

Harmonix Jason Booth is a game designer, -developer, musician and all-round wünderkind who’s recent releases include Guitar Hero 1, 2 and Rock Band.

He was involved in the early days of Turbine (Asherons Call, Lord of The Rings, etc) and Conduit Labs, and is currently employed at Harmonix. And he blogs about iphone game development on his spare time…

Jason will be here for three days – two days of lectures and a third to give feedback on your GGA Projects.

Game design, theory and practice
Time: Wednesday, April 29, 15:00 – 16:30
Location: HGO, B52

Being effective in the game industry
Time: Thursday, April 30, 10:00 – 12:30
Location: HGO, B52

GGA Projects presentation & feedback
Time: Friday, April 31, 11:30 – 13:30
Location: HGO, B52

Gotland Game Jam (Spring 09)

Thread on the student forums
Theme: “This place will never be big enough for both of us”
Restrictions: Multiplayer co-op.

The FTP was lost during the event! If you’ve got some of these games lying around, please contact Ulf to have them added to the collection.

Winners
Best Game: Belzebub Boys

Best Graphics: DATABOX games

Most Fun: Hypermegafiststorm

Peter Stråhle from GRIN

GRIN Logo

Peter Stråhle returns for another session on art fundamentals and to hold a short workshop – sharing his experience of common modelling mistakes and demonstrating a more efficient work flow in 3D Studio Max.

Anyone interested in game specific art can get some great material here, but the art fundamentals are an especially helpful tool for your team based productions. These are true tricks of the trade. 🙂

We’ve also scheduled some time the following day for Peter to come visit your groups and give feedback on your GGA projects.

Time: Thursday, April 23, 13:00 – 17:00
Location: HGO, E22