Starfarer

Starfarer is a 3D puzzle-exploration game with a colorful art style and an all encompassing soundscape set in Polynesia where you sail between islands in order to learn hints and clues on how to traverse the seas with the help of stars and constellations. The game is designed with a minimalist approach where you find people and artefacts that tell you how to solve the current level’s puzzle and help contextualizing future levels puzzles where the clues build on each other. Our game aims to teach basic astronomy concepts through the context of archeoastronomy and inspired by Polynesian culture.

Team Team Starfarer:

  • Wiktor Åström
  • Hedda Borg Rundqvist
  • Aboubakr bobaker
  • Tarek Albitar
  • Nikita Molin-Thogersen

Snap-a-Saurus: Pictures of the Past

(our name) is a player-versus-player photography game where the players compete against each other to take the best pictures of dinosaurs. Using their camera-shaped controller, the players will receive a score for each photo they take. The score will change based on which parts of the dinosaur are in the frame, as well as if the dinosaur is centered or obscured. The first photo of each dinosaur taken will net the photographer more points than any subsequent photo. The faster a player is to take clear photos of new and exciting dinosaurs, the more points they will receive. The game will consist of three one-minute rounds, and the player that has scored the most points at the end of all three rounds will win the game.

Team I.W.M.I.A.L.B.C.A.:

  • Sara Eriksson
  • Axel Balogh
  • Johanna Phetladda Mäkelä
  • Cynthia Ni
  • Jesper Ditlevsen
  • Gabriele Stasi

Smack n’ Roll

This game is about a light-hearted competitive experience. In this arcade game two players compete against each other side by side in a digital marble race. They will play as a ball (or marble), rolling and avoiding different types of obstacles in a fast paced, colorful, comic-like, fictional tournament environment. The players control their movement with a physical ball in front of them that they can hit with a club to affect their movement contrary to a real marble race that is all about chance and luck. The physical input gives the player a fun and active experience coupled with satisfying colorful graphics.

Team Sisyphus Studios:

  • Jorge Assael Diaz Islas
  • Boman Karlsson
  • Dennis Silén
  • Silvia Alvarez Gonzalez
  • Alexander Follin
  • Kevin Nadullah
  • Anne Tombrock
  • Joel Segersam

Slash Dash Samurai

Slash Dash Samurai is developed by Drowned Phone, a team of seven game design students. The project is run within the context of a vertical slice university course, lasting ten weeks in total. Your demon overlord sends you to do your job of slaying undead soldiers, as the demon harvests death essence in order to remain immortal. Use all weapons at your disposal to slay the undead. If you do well, your overlord might reward you. The game is a 2D pixelart endless mobile arcade roguelike. Swipe on the screen with your finger to charge the samurai’s dash. Every time the samurai dashes, he also slashes with his sword, slaying any enemies nearby. On top of this melee attack, the player can use a gun to damage enemies from afar without dashing. This is done by pressing a button while swiping. As you play the game, you upgrade your skills to become stronger and unlock abilities to aid you for the rest of the game. The longer you survive, the harder the game gets. Get as high of a score as you can!

Team Drowned Phone:

  • Igors Sorogovecs
  • Jekabs Netenbergs
  • Jonathan Hedvall
  • Josef Lindvall
  • Anton Lindgren
  • Elisabetta Maria Poli
  • Josef Lindvall
  • Pietro Miglierini