It Has Been Three Months

It Has Been Three Months takes the player into the world of Lou, whose phone they have just found. The interface of the game represents that of a modern day phone, allowing the player to enter Lou’s world through social media, photos and communication with her friend Cass. The player must use these tools to find out what happened to Lou before she went missing.

The game was developed with Unity, targeting PC platforms.

Team:

  • Dani Rizal – Product Owner and Writer
  • Nora Ekeblad – Producer and Writer
  • Rebecka Lewin – Programmer
  • Lovisa Walchshofer – Graphic Artist
  • Alva Wäppling – UI Artist

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Indomitable

Indomitable is a 2.5D single player boss-rush title where you play as a skilled fighter that has been captured and forced into gladiatorial combat. Prepare for challenging encounters against genetically enhanced opponents that do not hold their blows. Step into the arena, and make it yours.

The game is developed for PC and to be played with controller.

Team:

  • Christos Mandilas – Product Owner, Game Designer, Narrative Designer, Writer, Artist
  • Isak Larsson – Game Designer, Level Designer, QA
  • Robin Lundqvist – Producer, QA
  • Dionysios Adamopoulos – Programmer
  • Sergei Grigorev – Programmer
  • Maximilian Feig – FX Artist, Sound Designer, Composer
  • Erik Börjesson – Artist
  • Adam Westeson – Artist

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Gummy Climbers

Gummy Climbers is a 2D local co-op puzzle action platformer where you and your friend take on the roles of two bouncy Gummy Bear friends, out on a hike through a candy filled world. To reach your end goal of roasting marshmallows on the peak of the candy mountain, you need to communicate, work together and combine your gummy-based abilities to overcome the various challenges you meet along the way. So what are you waiting for? Grab a controller and invite your friend over; an oh so sweet adventure awaits!

Team:
Rongkun Sun – Project Management, Concept Art & Lead Design
Carl Swanberg – Programming, Music, Sound FX
Jichao Zhang – Programming
Olivia Wang – Environment Art & Concept Art
Mustafa Alhamed- Character Art & Animation
Martin Zetterman – Level Design & QA

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FISH OFF!

FISH OFF! is a quick competition game where two players are trying to catch as many fishes as humanly possible. With your incredible fishing rod you are able to swiftly catch loads of fishes. Try your luck and catch the crazy “bombfish” in order to totally sabotage your opponent! May the best fisher win! FISH OFF!

Team:

  • Lukas Wolf – Project Manager
  • Timon Stepan – Product Owner and Graphics
  • Samuel Sandvik – Graphics
  • Arvid Stensjö – Scripting
  • Aayush Sarcar – Scripting
  • Oskar af Bjur – QA and Sound designer

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