Levels of Attraction

Levels of Attraction is a puzzle platformer, designed to be a couch co-op game. You play as two lovers, Dip and Dop. They belong together as they are trying to combine into one robot again. They are disconnected in two opposite worlds unable to combine together anymore, One dark world above the other displayed in a 3D-style art and a bright world below displayed in a 2D vector-style art. They are not capable of combining, even though they are still connected to each other by a magnetic field that pulls them together. Utilize this magnetism in different ways like slinging each other over far distances or bouncing each other far into the sky. Try to get through the level in each of your worlds and to find a world you’ll be able to reach and reconnect with your long lost other half.

Photo: Ulf Benjaminsson / ulfben.com

Team Dips and Dops:

  • Sebastian Ljungberg
  • Wilma Bergqvist
  • Laura Pham
  • Dylan Slammert
  • Eri Kutrolli

Joust Royale

Experience a new kind of jousting in Joust Royale! Battle up to four players locally on your couch in this comically twisted version of medieval jousting. Shields up, lance up and mount a gastropod to become victorious. Royal Features: – Charge at your opponents, aim, and strike them with your lance! – Precisely time a powerful swing of your shield to SHATTER your opponent’s lance! – Fabulously customize your mighty gastropod riding knight to your heart’s content! – Explore different game modes with special rules. Find the game mode that you enjoy the most. Could it be stealing plumes from each other, playing until the last man standing, or maybe capturing the golden plume? You joust, you decide! – Saddle up! Not on horses! Riding horses in games is for the common people and we true knights will go riding on speedy-shelled gastropods or snails as you can also call them.

The thesis is available on DiVA: Optimizing Player Engagement Through Iterative Level Design in a Melee-Driven Competitive Party Game

Team Tenebris:

  • Marcus Landley
  • Kit Shing Ieong
  • Henrik Carl Birger Strömberg
  • Adam Lever

Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • Kryštof Hadrousek

Intertwined

Intertwine is a 2D game set to release on the Windows Platform, developed on the Unity Engine. It is a top down, HD rendition of Slavic folklore and locations. The players assume the roles of Yasna and Yasen, mysterious twins gifted with powers beyond that of ordinary humans. Awakened after a long, unknown period of slumber, the twin finds themselves requested by the descendant of an ancient kingdom to kill Baba Yaga, who has been plaguing the kingdom, and who also seems to have a profound connection to the twins as well. The game features hand-drawn art styles rendered in the style of 2D top downs, using high definition lighting and post-processing. The result is an art style that is unique while still remaining nostalgic for players of these types of game. The gameplay loop is heavily inspired by the roguelite gameplay, where the level is a mix of procedurally generated levels and premade arenas with well-defined objectives. The progression system is non-linear with the opportunities to retain and upgrade your characters feature over time instead of permanently losing them. The biggest feature of all is the ability to share this experience with up to one additional player (2 player roguelite). When played singleplayer, the player will be able to switch and upgrade characters seamlessly during the gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Barely Alive Studio:

  • Quan Nguyen
  • Sanna Helsing
  • Essi Karoliina Hirvioja
  • Franciszek Ryt
  • Rajat Upadhayaya