Joust Royale

Experience a new kind of jousting in Joust Royale! Battle up to four players locally on your couch in this comically twisted version of medieval jousting. Shields up, lance up and mount a gastropod to become victorious. Royal Features: – Charge at your opponents, aim, and strike them with your lance! – Precisely time a powerful swing of your shield to SHATTER your opponent’s lance! – Fabulously customize your mighty gastropod riding knight to your heart’s content! – Explore different game modes with special rules. Find the game mode that you enjoy the most. Could it be stealing plumes from each other, playing until the last man standing, or maybe capturing the golden plume? You joust, you decide! – Saddle up! Not on horses! Riding horses in games is for the common people and we true knights will go riding on speedy-shelled gastropods or snails as you can also call them.

The thesis is available on DiVA: Optimizing Player Engagement Through Iterative Level Design in a Melee-Driven Competitive Party Game

Team Tenebris:

  • Marcus Landley
  • Kit Shing Ieong
  • Henrik Carl Birger Strömberg
  • Adam Lever

Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • Kryštof Hadrousek

Intertwined

Intertwine is a 2D game set to release on the Windows Platform, developed on the Unity Engine. It is a top down, HD rendition of Slavic folklore and locations. The players assume the roles of Yasna and Yasen, mysterious twins gifted with powers beyond that of ordinary humans. Awakened after a long, unknown period of slumber, the twin finds themselves requested by the descendant of an ancient kingdom to kill Baba Yaga, who has been plaguing the kingdom, and who also seems to have a profound connection to the twins as well. The game features hand-drawn art styles rendered in the style of 2D top downs, using high definition lighting and post-processing. The result is an art style that is unique while still remaining nostalgic for players of these types of game. The gameplay loop is heavily inspired by the roguelite gameplay, where the level is a mix of procedurally generated levels and premade arenas with well-defined objectives. The progression system is non-linear with the opportunities to retain and upgrade your characters feature over time instead of permanently losing them. The biggest feature of all is the ability to share this experience with up to one additional player (2 player roguelite). When played singleplayer, the player will be able to switch and upgrade characters seamlessly during the gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Barely Alive Studio:

  • Quan Nguyen
  • Sanna Helsing
  • Essi Karoliina Hirvioja
  • Franciszek Ryt
  • Rajat Upadhayaya

Hellgate Chronicles

Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.

Team Hellbound:

  • Jayneet Sanchaniya
  • Vladislav Maksimov