Jazz of the Underground

Jazz of the Underground is a 2.5D game, where you will travel through the sewers of a big city set in the 1920’s, solving puzzles using the power of jazz. The core mechanic of the game is the ability to play different songs that you can use to control the environment, such as rats and alligators which will play a crucial role in solving the puzzle and progressing through the sewers. Sporting a black & white art style inspired by cartoons from the 1920’s mixing a both a 3D environment and with 2D assets. Utilising camera work remenising of old style puzzle games seperating rooms into distinct areas. Using music we hope to illuminate a journey through an eery old sewer into a relaxing and jazzy experience.

Team The Fellows:

  • Love Fried
  • Napat Ussawajaruwan
  • Levi Hammeleff
  • KryÅ¡tof Hadrousek

Intertwined

Intertwine is a 2D game set to release on the Windows Platform, developed on the Unity Engine. It is a top down, HD rendition of Slavic folklore and locations. The players assume the roles of Yasna and Yasen, mysterious twins gifted with powers beyond that of ordinary humans. Awakened after a long, unknown period of slumber, the twin finds themselves requested by the descendant of an ancient kingdom to kill Baba Yaga, who has been plaguing the kingdom, and who also seems to have a profound connection to the twins as well. The game features hand-drawn art styles rendered in the style of 2D top downs, using high definition lighting and post-processing. The result is an art style that is unique while still remaining nostalgic for players of these types of game. The gameplay loop is heavily inspired by the roguelite gameplay, where the level is a mix of procedurally generated levels and premade arenas with well-defined objectives. The progression system is non-linear with the opportunities to retain and upgrade your characters feature over time instead of permanently losing them. The biggest feature of all is the ability to share this experience with up to one additional player (2 player roguelite). When played singleplayer, the player will be able to switch and upgrade characters seamlessly during the gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Barely Alive Studio:

  • Quan Nguyen
  • Sanna Helsing
  • Essi Karoliina Hirvioja
  • Franciszek Ryt
  • Rajat Upadhayaya

Hellgate Chronicles

Hellgate Chronicles is a third-person adventure game set in a nightmarish world inspired by anomaly games. Players assume the role of a lone warrior thrust into a realm of eternal torment, where they must navigate through treacherous landscapes filled with demonic anomalies and hidden dangers. The game features a sprawling 3D environment that immerses players in a visually stunning and atmospheric world. Each location is meticulously crafted to evoke a sense of dread and foreboding, drawing players deeper into the abyss with every step. At the core of Hellgate Chronicles is its visceral Level design, which challenges players to employ skilful tactics and precise timing to make the right choices each wrong selection can push them back to the depths of hell. As players progress through the game, they encounter increasingly formidable areas, each presenting unique anomalies that require careful consideration and effort to find the right way forward in the dark realm. However, brute force alone is insignificant to survive in this hostile realm. As players explore the depths of hell, they uncover mysterious (New areas that look the same and the only way forward is to keep an open eye and reach the final Exit through Hell’s door.

Team Hellbound:

  • Jayneet Sanchaniya
  • Vladislav Maksimov

Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson