Gaggle of Geese

Gaggle of Geese is a comedic strategy board game. With children being the main target audience, the game’s visuals are vivid and light-hearted, as is the theme of the game itself. The game is fast-paced and allows for several quick games to be played in succession. Players take turns attempting to stash items in their nests and preventing others from doing so. Everyone chooses their action secretly before the round starts, and players then reveal their choice one by one, resulting in chaotic goose behavior. Board game shenanigans is a game development group made up of six bachelor’s game design students. We design games with easy-to-learn, accessible mechanics. We have worked on this game for months, and are excited to present it at the GGC, hopefully aiding us in our ambition to publish the game.

Team board game shenanigans:

  • Pietro Salvator Miglierini
  • Miranda Angyal
  • Claire Delhomme
  • Martina Edfast
  • Sam Nilsson

Force of Nature

This game is a 2D character action game with minor platforming but centred on comboing attacks with element-based abilities. It is a level-based game however this is a vertical slice project so will be displaying one finished and polished level at GGC. You play as an unnamed character who caused the world to go into chaos after stealing a vital artifact from an abandoned temple belonging to mother nature. Upon touch, the artifact transforms into a whip and wraps itself around the character, making itself a part of them. The environment around them has turned hostile because of your actions and the only way to stop the destruction of earth is for you to die. You can use the whip as a melee attack but pair it with each of your abilities to cause further damage output and other secret abilities for you to learn.

Team Backstreet Studios:

  • Hanna Aref
  • Dóra Kiss
  • Thuy Dang Ngoc Phuong
  • Sophia Bieringer
  • Otto Roberts Olšteins

Dusk of Gods 2024

With our Unreal Engine 5 Boss-run Demo “Dusk of Gods”, we set out to create an immersive multiphase boss fight, empowering players to use magic during combat and for swift movement across a compact yet beautiful map. This demo is a remake of a game showcased at last year’s GGC, lovingly recreated by a team of two game students eager to hone their Unreal Engine skills and delve deeper into its mechanics.

Team Duskies:

  • Clara Lüty
  • Jesper Olof Tiensuu
  • Dani waked

Dragon’s Watch

In “Dragon’s Watch,” players step into the role of an evil witch safeguarding a trove of riches alongside a loyal slave dragon. Utilizing physical reins connected to a dragon head, they wield control over the dragon’s fiery projectiles, repelling waves of intruders with fast-paced shooting and strategic charged attacks. With its retro medieval fantasy aesthetic, the game immerses players in the exhilarating experience of commanding a dragon within a fantastical realm. Catering to both casual and action-oriented gamers, “Dragon’s Watch” seamlessly blends challenging gameplay with immersive fantasy elements, appealing to those who relish the thrill of commanding powerful creatures and engaging in strategic shoot ’em up battles. Featuring escalating difficulty levels, formidable enemies, and a competitive leaderboard, the game ensures ongoing engagement as players defend their coveted treasures. Resembling a majestic medieval throne, the arcade machine is adorned with reins for control and dynamic screen animations. Paired with intuitive inputs and arcade-style audio, “Dragon’s Watch” offers an electrifying adventure for fantasy enthusiasts seeking action-packed, strategic gameplay.

Photo: Ulf Benjaminsson / ulfben.com

Team Sizzled Peasants:

  • Kornel Lewoniec
  • Runqing Liu
  • Yasser Azzam
  • Oleg Banketov
  • Love Kjellberg
  • Yirui Chen
  • Selin Araz
  • Wenshan Gao