Apartment 3

This game was made for my 3rd year thesis, the game is a environmental experience where the player moves through a horror apartment. The game was made to be played on PC and the assets were made using Blender, Substance Painter and Substance Designer. The game was made in Unreal Engine.

Apartment 3 at the Gotland Game Conference 2022

Team:

  • Irma Andersson – Level Concept
  • Irma Andersson – 3D art
  • Irma Andersson – Materials
  • Irma Andersson – Sound mixing
  • Irma Andersson – Unreal Blueprint implementation
  • Daniel Burt – Blue print assistance

Read more about Apartment 3!

Teddy’s Tale

Teddy’s Tale is a 3D single player video game mixing puzzle, platforming and stealth. Play as a teddy bear trying to reach the second floor of its home to find its owner, 6 year old May. But beware! You do not want to be seen moving around by May’s mom. Push and pull objects around, hide from the mom and see the world from a whole different perspective.

Experience the tale of a teddy bear learning about family, self growth and human connections. There is nothing more powerful than a teddy bear full of love and determination!

Team:

  • Emelie Legnefur – Lead Designer, Programmer (AI, Story Implementation & UI), Voice Actress
  • Alexander Agfemalm – Programmer (Gameplay Mechanics)
  • Elina Peyda – Character Concept Artist, 3D Artist (Character & Environment), Voice Actress, 3D Animator
  • Danai Katsoula Johansson – Lead 3D Artist, 3D Artist (Character & Environment), 3D Animator, Motion Capture Actress
  • Efrem Torrisi – Texture Artist, Motion Capture Animator, 3D Artist (Environment), Designer
  • Dani Rizal – Lead Level Designer, Writer, Voice Acting Director
  • Gustav Strömbom – QA Lead, Designer, Motion Capture Operator, Level Designer
  • Shervin Abasahl – Producer, Audio Engineer, Level Designer
  • Arvid Olson – Composer (not a student)

Read more about Teddy’s Tale!

Niyo

Niyo is a 2D metroidvania dungeon crawler for PC, made in Unity. You play as Niyo, an agile axolotl who moves around on their cane exploring an old world. You will be using your trusty hookshot to make your way through the dungeon, and attack enemies using your reliable cane. The art direction of Set in Stone aims to capture and combine the nostalgic feelings of pixel-art games with the polish of modern indie games.

Team:
Gabriel Senekovic – Programmer, Product Owner
Sophia Al-Nawasreh – Programmer, Web Designer
Jasper D’Aniello – Graphic Artist
Alex Andersson – Graphic Artist, Level Designer
Nicolas Hammar – Level Designer, Sound Designer

Read more about Niyo!

Let the World End While I’m Here

Let the World End While I’m Here is a 2D rhythm-adventure game set at the end of the world. Follow a song from across the ocean in this narrative journey, overcoming impossible obstacles to find the voice calling out to you. Test your determination (and your rhythm) in a final adventure!

Team:

  • Tieren Costello – Director and Music,
  • Keating Shahmehri – Lead artist,
  • Shurui Zhang – Lead programmer,
  • Goutham Jayaraman – Programmer,
  • Nathaniel Sherman – Designer,
  • Yiwu Yang – Narrative Designer

Let the World End While I’m Here on itch.io!