In Demolition Drive, players will take the control of remote control cars. These tiny weaponized agile toy cars will bring mayhem to the kitchen where they race. The kitchen itself also impacts the outcomes of the races. Players while fending off their opponents, need to survive the hazards as well, the angry vacuum cleaner which tries to suck in the toy cars, the hot stove and etc. players fight each other for either upgrades or to remove an opponent from the race. Multiplayer game and modifiers change the way a single track can be played.
Crabstep is an energetic rhythm game that immerses players in the lively world of dancing crabs. Set in a vibrant oceanic environment, crabs gather on tropical beaches to organize extravagant dance parties and compete in friendly battles. The game revolves around catching falling notes in sync with dynamic music, using wireless claw controllers and dancepads for precise timing and movement. Players can enjoy various modes including Versus, Coop, and Solo, each offering a unique gameplay experience. With combo chains and fever mode amplifying scores, players strive to showcase their dancing prowess. Four distinct crab characters, each with its own personality and sound, provide diverse gameplay options. Customization allows players to personalize their crabs with accessories, enhancing their individuality. The soundscape is rich with upbeat music spanning different genres from cheerful Samba to electrifying EDM. Crabstep fosters a playful and competitive atmosphere, promoting enjoyment and camaraderie among players. Dive into the world of Crabstep and unleash your inner dancer!
In our five-member degree project, we aim to explore how to digitally emulating claymation using 3D animation and programming within the realm of 3D game development. Our project experimented with techniques for creating digital claymation assets and animations while investigating how gameplay mechanics can be adapted to complement and amplify the claymation visuals. We also aim to uncover methods to explore how gameplay mechanics can be adapted and optimized to complement and enhance the claymation visuals, ultimately delivering a cohesive and immersive gaming experience.
Atlantean Descent is a Turn based tactical Roguelike Phone game where the players take the roles of Divers in the search for the Lost city ATLANTIS. You can design what rooms you go through by choosing room cards for your Deck to determine your Run. However; you hold no power over the order the rooms will show up in during your run!
Of Course, your Diver needs equipment to face the dangers of the Depths, by buying items with gold.
Using these and any other equipment you find on your way you will, with our action point system, move across the hex grid, attack and use items. Earn gold from defeating enemies and gain loot from clearing rooms; Defeat the Boss and be rewarded with the room cards for the next stage of the game, providing more challenges to your run.
The lowest difficulty of the rooms in the built deck determines your Entrance Room and Boss Room, so any low difficulty room would give a low difficulty boss. This means that to collect any room card of the 3rd stage, the player must fill their deck with stage 2 cards, giving a 2nd stage boss, rewarding them with a stage 3 room card.
Add more cards to your collection, build your deck, and creep closer to the lost city of Atlantis and the unraveling of its mysteries.