Hand Fight

A fighting game for 2 players against eachother, using thir hand as input. Making gestures and poses to perform attacks.

Photo: Ulf Benjaminsson / ulfben.com

Team Handy Productions:

  • Birk Melkersson
  • Martin Pritula
  • Emma Klasson
  • Mathies Stöhr
  • Kalle Schnürer

Oh No! Arson?

In this 2D co-op firefighting arcade game, you and up to 2 friends play as water elementals trying to save a flaming forest. But fire elementals are fanning the flames. You must simultaneously pump and steady the unwieldy fire hose, saving the trees and damaging the enemies. And you must drive the fire truck to dodge the fireballs flying toward you! The physical arcade will make use of 3 inputs: the tyre, the hose, and the pump. They are meant to be played by one player each, but it is playable with only 2 people. The pump increases the range of the hose, while the hose aims. The hose sprays water in a line that extinguishes burning trees and fire elementals. The players move as a unit in the fire truck. It moves left or right as the tyre is spun forward or backwards. If fire hits the truck 5 times, the players lose. Otherwise, they win after ~2 minutes of playtime. They get points for extinguishing fires and fire elementals, and they lose points for letting trees die. Their score can appear on the scoreboard in the game itself.

Team Waterbenders:

  • Felicia Olsson
  • Sebastian Ohlsson
  • Theodor Rydberg
  • Kaisa Drew
  • Sebastian Gustafsson
  • Martyna Konior
  • Simon Mattsson

Game Design Master’s Symposium

Photo of Marcel Bailleul speaking in Rosa Huset for GGC 2023.
Photo: Marcel Bailleul speaking in Rosa Huset, for GGC 2023.

We’re excited to share with you the Game Design Master’s Symposium Schedule! The symposium features short summaries of the research performed by our master students, intended for a general audience. 

Please stop by, support your peers, and learn about the quality work happening in our Master’s programme!

Date: Monday, June 3
Time: 16:00-18:00
Location: Rosa Huset, Visby

16:00-16:10:
Hao Liu and Ya Gao, “Understanding Death Stranding through the Lens of Semiotics”

16:15-16:25
Maria Jose Espinosa Chueca and Hannah Maria Meijaard, “‘I think you are the better version of me, and I hope I’m headed that way’: An Exploratory Qualitative Approach to Comparing and Analyzing Immersion into Character in Dungeons & Dragons 5E and Baldur’s Gate 3

16:30-16:40
Daniil Kovalenko and Guus van Tilborg, “Crossing Paths and Impactful Bonds: Exploring Player-Character Relationships in Animal Crossing and Genshin Impact

16:45-16:50
Christian Matte, “Proceduralisation as Stratification and its Effect on the Persuasiveness of Procedural Rhetoric”

17:00-17:10
Oluwafemi Adewunmi, Sahashransu Gouda, and Zhechao Song, “Gamification for Community Involvement: An Explorative Research; Case Study of Gotland”

Gotland Game Hub, May 15th

:rainbow: Wednesday at Gotland Game Hub! :rainbow:

This week the Hub is thrilled to welcome game developer and educator Pål Schakonat, alumnus of our department and The Game Assembly. Pål is the founder and former CEO of Golden Possum and currently works as a business development and game design teacher at Folkhögskolan Skurup Fridhem. Right now he is is launching their new Game Studio Program, a CSN-funded educational program aimed at helping teams start their own game studios. In his talk, Pål will give us a crash course in what it actually costs to run your own game studio, and provide some advice for those of you who want to embark on that journey!

As always, our Community Pop-up awaits you from 13.00 to 17:00 for game crafting, testing and enjoyment. Networking coffee at 15:00, followed by Pål’s talk at 15:30, and an opportunity to share your game ideas, projects or announcements at the Open Mic session.

Welcome! :rocket:

:date: Date: Wednesday, May 15
:clock1: Time: 13:00 – 17:00
:microphone: Guest Speaker & Open Mic: 15:30
:round_pushpin: Location: Rindi