Gnome Gardeners

Attach your harvesting tool, put on your gnome hat and prepare to get gardening! In Gnome Gardeners, two to four players can work together on PC to complete the monumental task of keeping a human-sized garden healthy and tidy. Dodge dive bombing birds, scare off hungry insects and struggle through terrible winds, with only your gnomish wits and cyborg skills to support you!

Team:

  • Martin Zetterman – Lead Designer, Level Designer
  • Nguyen Robertson – Producer, Level Designer
  • Lynn Angerer – Art Lead, Animator
  • Mette Christiansen – Line Artist
  • Martina Oyhenard Vazquez – Colour Artist
  • Urtė Siliūtė – Technical Artist
  • Paul Brandstetter – Lead Programmer, Unity Lead
  • Ace Young –  Programmer, Project Managemer
  • Elias Deutschmann – Music Composer, Music Producer

Daidala

A tower defense game where everything is laid out on the board for you to use. Cunningly move the traps on the grid to make sure that they eliminate the heroes when they activate.

Take part in the ancient myth of the Minotaur, with a twist – instead of slaying the beast, you are protecting it.

Time is of the essence. Swiftly plan your actions during flowing turns dictated by an in-game timer that regulates the movement of the enemies and the activation of your traps.

Daidala won Best Storytelling at the Gotland Game Conference 2021.

Team:

  • Mario Palleschi – Lead Designer, Programmer, Post-Processing
  • Sergei Grigorev – Lead Programmer, Designer
  • Christos Mandilas – Narrative, Voice Acting, Designer, Artist
  • Efrem Torrisi – Artist, VFX Artist, Character Animator, Designer
  • Sofia Rautiainen – Lead Artist, Designer
  • Isac Rosenberg- Project Manager, SFX Artist, Designer
  • Isak Larsson – Designer, QA, Level Designer
  • Lefteris Mandilas – Music
  • Giovanni Palleschi – Trailer

RPG Chef

RPG Chef is a 3D single-player fantasy game featuring a hero who takes on an unusual role within a party of heroic adventurers; a chef. Throughout their journey, the team has to fight a variety of foes with different strengths and weaknesses. It is up to the chef to learn about his fellow adventurers and their adversaries in order to bring the most appropriate ingredients and serve the most fitting dishes in battle.

Team:

  • Andrej Dudoglo – Producer & Writer
  • Cecilie Sørensen – 3D & Concept Artist
  • Josefin Glasell – Programmer, UI Designer & Build Responsible
  • Mio Wilund – 2D, UI & Concept Artist
  • Tim Jönsson – QA, Game & Level Designer
  • Victor Young – 3D Artist, Game Designer & QA
  • Yin Liang – Programmer & QA