Action-adventure platforming game for PC. Made in Unity, with Blender and Clip Studio Paint for art. Keyboard and controller compatible. Use controller for optimal experience.
The game is played during a time limit.​ In this time, the player’s goal is to collect as many bags as possible.​ Bags can be collected with the fishing rod while the dragon is asleep.​ When the dragon is awake, the player must hide using the curtain in front of them until the dragon falls back asleep.​ At the end of the game, the number of bags collected are then calculated into a final score.​
You are the bell diver, a crew member aboard one of the company’s most advanced ships, The Trident. Your task is to pilot a diving bell into deep waters by interacting with a physical booth flush with levers, valves, and gauges. Several unique systems maintain the vessel, and must remain functional in order for the expedition to be successful. It is up to the skills and choices of the player to balance power, use resources economically, and stave off the overwhelming dangers of the depths and its denizens to get home safe.
Team:
Evan Aalami – Graphics & Producer
Jiahe – 2D graphics & Concept Art
Alex – 3D Environmental Art
Joey – Programming, Engineering, Electronics, 3D art
Anton – Lead Hardware Director, QA, Level design, Audio
In a distant future, robot animals populate the remains of old industrials areas. They are now clunky and rusty, and many are missing some gears in their heads… Help them fight each others in the arena over the few cogs left.
Make their old mechanics move by slapping their rear (or rather your own) like an old TV. In the industrial ruins, you might also find weird and ancient objects to power-up your janky steed till victory.