Scallywags!

After a long journey of raiding and booty-finding, the Scallywags must return to port! But how will they survive the journey with such a skeleton crew?

‘Scallywags!’ is a chaotic, couch co-op game where you and your friends need to survive the journey over the open seas. However, this is easier said than done as everything that can go wrong, will go wrong!

Download and play Scallywags!!

Team:

  • Jari Hanski – Programming,
  • Felix Åberg – Programming,
  • Oscar Svan – UX design / Assistant management / Technical Art,
  • Josephine Bengtsson – 2D Art,
  • Max Niva – 3D Art,
  • Mauricio “Mao” Singh Martinez – Game Design / Music,
  • Nike Törnros – Project management / Trailer director

Fake News

A couch co-op game about running a ‘credible’ news studio. In this experience, players control a member of the television crew in a news channel studio. The studio is filled with various props and cardboard cutouts so that they can rapidly craft the director’s tales to get points.

Download and Play Fake News!

Team:

  • Kentaro Hayashida – Programmer
  • Ana Laura Martinez – Art
  • Ellen Wetterholm – Art/UI
  • Clara Cox – Art/Environment
  • Initial Concept: Kentaro Hayashida, Ana Laura Martinez, Clara Cox, Felix Rahm, Leo Smith, Alexander Peck

Saving Blue

In Saving Blue you get to experience the struggle for survival of a fish in todays plastic polluted oceans. Take control over the fish “Blue” and help him escape a fishing net that is chasing him, by only controlling Blues tail fin. Steer through a littered 2D level into freedom to help saving Blue.

Saving Blue is played with a real fish-sculpture. You control the tail fin in the game, with the tail fin in real life. Developed for PC, tools used: Unity, Visual Studio, Photoshop & Reaper.

Download and play Saving Blue!

Team:

  • Simon Börjesson – Artist & Sound Designer
  • Elliot Padazakos – Lead Programmer & QA
  • Florian Ritter – Product Owner
  • Daniel Gligorov – Programmer
  • Ratmir Shchadrynski – Programmer
  • Ioana Parosu – Producer
  • Kenia Courtar – Artist

Lorn

Some games do not follow the path of other games. They take their own way, beyond their designers’ initial meaning. Lorn uses metaphors and abstractions and needs to be experienced without prior knowledge about it in order to properly experience it. This is a super small game with a message.

Lorn was developed as a third year bachelor’s thesis project.
It was developed using Unity and Photoshop and can be played on a PC or a Mac computer. Only keyboard needed for controls.

Download and play Lorn!

Team:

  • Adam Olsson – Game design, Programming, Level design
  • Anna Malkan Nelson – Game design, Art, Level design
  • (Alma Segeholm – Music – Outsourced)