Fail Fail Succeed

Fail Fail Succeed is a 2D puzzle platformer, where failing is a strategic move towards success. The game is built for PC and browser play, designed and developed as a 6 week solo project.

Step into the role of an anonymous blocky individual, with one singular goal in mind: make it back to pet your dog. To succeed you need to find transformations orbs that change what you leave behind upon failing, and keep on failing until you succeed – all to be rewarded with some sweet puppy love.

The game was originally developed and published as a weekend challenge, and was designed around metaphors for my own experiences with overworking, stress, burnout and mental health issues – something I am sure a lot of people have experiences with, and perhaps more so after the pandemic – but also about coping and overcoming these difficulties. A few days after the original publishing I decided to keep working on Fail Fail Succeed in my spare time, in order to bring it to GGC.

Myself and Eira, my four-legged companion, hope you enjoy the game!

Fail Fail Succeed won Best Level Design at the Gotland Game Conference 2022!

Play Fail Fail Succeed on itch.io!

Team:

  • Martin Zetterman – Solo Developer
  • Eira – Dog

Memories of Misery

Memories Of Misery is a 2D, two player puzzle made for PC. Play as two siblings trying to escape the basement their psychotic mother locked them in. You escape punishment by solving puzzles together and sharing information. Communicate, and think your way through riddles and problems.

Tools: Unity, Visual studio, Twine, Articy, Adobe Photoshop, Adobe Illustrator, Adobe After
Effects, InDesign, Premiere Pro, PreSonus Studio One 5, Procreate.

Memories of Misery won Best Game Feel at the Gotland Game Conference 2022!

Download Memories of Misery from itch.io!

Team:

  • Programming: Sebastian Norderäng
  • Art: Tereza Palmonova,
  • Art: Arda Boyacioglu Nahmiyas
  • Product owner and sound design: Hind Bakr Abdulrahman
  • Project manager and narrative designer: Brian Barikhan
  • QA: Karl Nyström

Walking Home Studios

Walking Home Studios at the Gotland Game Conference 2022 show floor

Walking Home Studios is an open world tower defence -game with a mix of roguelike elements. Players move their base on a hex grid, and power up their towers through items and upgrades found around the map.

Walking Home Studios won Jury Spotlight for Excellence in Genre at the Gotland Game Conference 2022!

Team:

  • Caroline Johansson – Concept Art
  • Irma Andersson – 3D Artist
  • Jonathan Persson – Game Design
  • Leo Wognum – Music
  • Teemu Laiho – Programming
  • Filippo Crocchini – C++ Programming, Game Design

Play Walking Home Studios over at itch.io!

Wobblodds

Wobblodds is a third person platform fighting game where you face off against an opponent using a random set of special moves and attributes each fight. Combine attacks and special moves to knock your opponent off a constantly shrinking battlefield, set in a peculiar universe of floating islands. Adapt to your circumstances and embrace the chaos that follows!

Wobblodds won The Public Choice Awards at the Gotland Game Conference 2022!

Photo: Ulf Benjaminsson / ulfben.com

Team:

  • John Widmark – Design director, QA
  • Pontus Hansson- Producer, SFX, Assistant Programmer
  • Felix Krafft- Lead Programmer
  • Sonja Anders- Animation, Character Design, UI
  • Sofia Rautiainen- Environmental Art
  • Viggo Rohdén- VFX, Concept Art
  • Hugo Wiking- Animations, Props

Read more about Wobblodds on itch.io!