Pangolin Party

Pangolin Party is a easy going competitive couch versus game where you play as either a spy or a hunter. If you play as the spy you try to blend in with the cute AI and complete tasks without the hunter realising who you are. If you play as the hunter, you too, try to you blend in with the AI whilst trying to determine who the spy is, and then go on to lick the suspect, if you get it wrong; you get jailed, if you get it right; you win!

Pangolin Party won The Almedalen Library Award at the Gotland Game Conference 2019!

Team:

  • Clément Pirelli – Programmer/Graphics Programmer,
  • Erik Rosenberg – Producer/Scrum Master,
  • Ana Laura Martinez – 3D Character Models/Animations/Texturer,
  • Matthias Jannidis – Programmer/Designer/Writer,
  • Anna Malkan Nelson – Designer/Product Owner,
  • Therese Carlsund – 3D Enviroment/Textures

http://pangolinparty.com

Pangolin Party was developed for PC in Unity using Maya, 3DSMax, Motion Builder, Substance Painter, Photoshop, Zbrush, Git Extensions.

omw

A first-person horror game where you have to navigate and physically move things in the world to progress, and interact with your phone to talk to friends.

You live in a small town in a Nordic European country as a 14-year old. Your parents won’t drive you, so you need to find your own way home from your friend’s house. Unfortunately, there are creepy figures in the woods and you keep hearing footsteps behind you. All the while you’re getting texts from your sister asking why you aren’t there yet. Walking through empty streets at night and being challenged by your deepest fears, you can’t help but feel alone.
Can you make your way home?

We are targeting PC and Current Generation consoles. We’ve used Unity along with many additional tools.

Team:

  • Marcus Ford – Narrative Designer/Scrum Master,
  • Benjamin Harbakk – Product Owner /Graphics,
  • Alexander Peck – Programmer,
  • Eira Saastamoinen – Sound Design,
  • Esbjörn Nord – Graphics,
  • Petrut Raileanu – Graphics,
  • Samuel Karabetian – Programmer

Itty Bitty Kitty Run

Itty Bitty Kitty Run is a high energy 2D platform side scroller where two players has to fight over control of the shared player character using their hands and feet. The player in control has to run and jump over obstacles and get as many points as possible, while the other player has to charge up an attack to take their place. The game runs on PC and is played on a catlike arcade featuring a unique step input device, a spinnable trackball and two very pressable buttons.

Itty Bitty Kitty Run earned the prestigious Public Choice award at the Gotland Game Conference 2019.

Team:

Ever End Chapter 0

Ever End is a motion comic/visual novel where you take the role of End, a young soldier who is dead set on saving her sister. In chapter 0, you follow End’s childhood, as she and her sister Zero discover their psychic powers. How will these two naive kids approach these reality bending powers? Are they safe to use, or do they carry an unforeseen cost?

Ever End is being developed for PC, with the Löve 2D engine.

Team:

  • Emil Kiviniemi – Writer and 2D Artist,
  • Stella Crawford – 2D Artist
  • Erik Wallin – Programmer
  • Jakob Hansen – Sound
  • Emil Elthammar – Sound and Programming
  • Sebastian – QA

Ever End on the Web: