Introduction to game development 2005 – this year we expanded the course somewhat. We began with holding a concept document workshop, were students were given roles and fitting tasks to perform. The class (now conveniently divided into teams) then got to choose from this pile of concepts to implement.
So the recipe is simple:
- hold a concept document workshop where people are given responsibilities to fulfill.
- give them tools (Flash and Photoshop) and point to info and tutorials (online)
- teach them how to make a simple space shooter, and a little Photoshop.
- Tell them “Choose a concept, work in this group, deliver a game on this date”
- …
- Profit!
Like magic – they’ll come running with scissors games. 🙂
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