Recreational Electronic Works

The game is a retrofuturistic resource management game set in an alternate reality of Victorian London. In this timeline, games and their industry have already existed for some time, and the player takes charge of a studio and its resources. They need to ensure they’re producing enough games, creating revenue, keeping track of public opinion, and managing the workforce.

Thesis on DiVA:

“Managing to Critique”: Counterfactualism in Resource Management Games for Social Commentary

Team:

  • Clara Bohnsack
  • Oriol Viu i Duran
  • Cory Szczepanska