all the way home

As you step out of your friend’s house, the night air chills you to the bone. Your heart races as you realize the street is empty and silent. The only light is the flickering of a nearby streetlamp. You have just watched a horror movie with a friend, and now you are on your own. Your goal is simple: find your way home. As you navigate through the gothic town, the darkness seems to swallow you whole. Let the light guide you to safety.

All the way home is a 3D horror survival game for PC, set in an autumn night in a town built up by cobblestone streets, gothic architecture, and a dark, foggy atmosphere. As the playable protagonist, you are a small child wandering through the night with the goal of coming home safely. The more the shadows hit you, the more surreal and hostile the world become. To survive, you must manage your resources carefully, including stamina, flashlight battery, and clarity. The town changes dynamically based on your clarity level, adding an extra layer of challenge to your journey.

All the way home was created by Tenebris using Unity 3D game engine, Blender for the graphics, Plastic SCM as our version control, Jira as our planning tool, and F-mod for sound and music. We modified free assets to create a unique soundscape that immerses you in the game’s terrifying world.

Will you make it All the way home?

Team:

  • Daria Shpak – UI & Character Artist
  • Eero Mutka – Technical Sound Designer
  • Henrik Strömberg – Programmer & Designer
  • Kit Shing Ieong – Programmer & Designer
  • Marcus Landley – Project Manager & Designer
  • Samuel Sandvik – Environment Artist
  • Sarah Petterson – Character Artist & Animator