Oniris is a non-violent, non antagonistic rogue-like platformer. It focuses its game play on liberty of movement, agility and speed, and offers gradual empowerment of the player by unlocking new abilities.
Team:
- Carl Leong – Level designer,
- Isak Mansén – Environment artist,
- Clara Cox – Character animator,
- Adam Olsson – Programming,
- Basil Nicolas Gerard – Design, programming,
- Juste Eriksson – Scrum master, VFX artist