R:EON was made by 4 people for a production thesis that researches the communication of narrative through environment and architecture in a fast-paced first-person game. Developed in Unreal Engine 5, it features a fast-paced chase where the player must escape the ever-present threat of an abstract creature. The gameplay revolves around precision-based platforming and quick thinking. Visually, it relies heavily on post-processing and particles to create a unique visual style. The environment draws inspiration from brutalist architecture and its design philosophy centered around a lack of individualism. The narrative centers on escaping a world previously inhabited by a society controlled by a totalitarian government and retrieving a powerful artifact to open a gate to freedom. The design goal of the game is to induce anxiety and stress through semi-distorted visuals and a sense of insignificance and melancholy through the scale and connotation of the environment.





The thesis is available on DiVA: Enhancing Attention to Environmental Narrative in Fast-Paced First-Person Gaming: A case study of Project Chaser
Team 21:
- Faruk Osmanagaoglu
- Tiger Sun
- André Fuladianpour Dahl
- Jacob Bekele Jansson