Shifting Sands

In Shifting Sands, the player takes on the role of a captive that has been forced into gladiatorial combat. It is set in an alternate ancient Rome where a source of energy has been discovered and is being used to power a new form of technology. It has been found that this technology can be applied not only to improve infrastructure and society, but also people. Gladiators are being experimented on, and the now even deadlier games is the most popular form of entertainment.

Prepare for challenging combat in a dynamic arena that changes for every encounter in this difficult, single player boss-rush game.

Developed in unity, and best experienced when played with a controller.

Team:

  • Dionysios Adamopoulos – Lead programmer, Designer
  • Robin Lundqvist – Producer, Designer
  • Maximilian Feig – Technical artist, Visual effects artist, Sound effects artist, Music, Designer
  • Isak Larsson – Quality Assurance, Designer
  • Björn Johansson – Programmer
  • Oliver Lincke – Environment artist
  • Adam Westeson – Character artist, Animator
  • Efrem Torrisi – Texture artist