The Social Grip is a second-person, tactical, stealth game in which players have to guide hostages they’re rescuing through the well-secured building of the leading social media company Trig.
Our goal with this game is to make an interesting new take on stealth games with mechanics that normally aren’t used. We made the game using a wide array of programs including Unity, C#, Maya, Photoshop, etc.
Team
- Anna Hatzl: 3D Artist
- Casper van Battum: Programmer
- Disa Nordström: Quality Assurance
- Dylan Kühl: Producer / UI Design
- Ilias Keramidas: Programmer / VFX Artist
- Leo Wognum: Sound Design
- Ottilia Hedberg: 3D Artist
- Rens van Eldijk: Product Owner / Level Design