Vigil

3D warehouse horror game where real-life blinking shifts the environment and drives gameplay.

Vigil was awarded a Jury Spotlight at the Gotland Game Conference 2025.

Photo: Ulf Benjaminsson / ulfben.com

Thesis on DiVA:

Designing Fear: Voluntary Control of Involuntary Inputs in Horror Games

Team:

  • Viktor Danielsson
  • Gustav Törnlund
  • Nils Howland
  • Hammad Shahid Pervaiz
  • Jonathan Wennerlund
  • Douty Widen
  • Katja Jansson