The game is played during a time limit. In this time, the player’s goal is to collect as many bags as possible. Bags can be collected with the fishing rod while the dragon is asleep. When the dragon is awake, the player must hide using the curtain in front of them until the dragon falls back asleep. At the end of the game, the number of bags collected are then calculated into a final score.
Team:
- Jacob Engelhardt – Product Owner, Programmer
- Aaditya Kalluri – Project Manager, Build Responsible
- Adarsh Kumar – Lead Programmer
- Moa Carnbro – Lead Animator
- Essi Hirvioja – Lead Background Artist
- Vlad Ionut Lupu – Builder
- Wilma Svensson – QA