Assault on Deimos is realtime rendered machinima made in Unreal Development Kit by four Game Design students. The animations were made by using motion capture so that the characters would move as lifelike as possible. All to bring the best movie experience to the audience.
Team:
Level Artist/Special FX: Hampus Berg
Artist/Animator/Sound: Stefan Jacobsson
Artist/Animator: Markus Pettersson
Artist/Animator/UDK Tech: Joakim Reimer
Applications used:
Maya
3DStudio Max
Photoshop
Zbrush
Cortex
Motion Builder
Unreal Development Kit
3D-Coat