Boundless

Boundless is a single player cinematic platformer with realistic physics and hand-painted animations.

“The moon itself shattered and now spreads its mysterious shards around the world. A mother with her toddler is stranded in the wilderness after the public zeppelin was caught in the shattering. The shards awaken something within her, and she must use her newfound power to fight for the survival of her and her child.”

Team:

  • Cecilia Bexander – Lead Character Artist/Lead Animator
  • Tobias Wahlberg – Lead Artist/Lead Level Designer
  • Viktor Lundmark – Lead Gameplay Designer/Creative Director
  • Ali Robert Bushell – PR

Warpseed

WarpSeed is a forced side-scrolling shoot ’em up with exploration elements.

Take control of the WarpSeed and warp freely between levels at will. Travel through levels and consume enemy Core Units for new Weapons and Extensions to unlock the the Gates that halt your progression.

Battle your way through the OnePower Empire’s forces, defeat the commanding ForceKings, and warp to save the world.

Team:
Jonas Lewis – Game Design and Art
Sayo Nariño – Programming

Post Mortem

Two complete strangers meet each other in the afterlife and have to join forces to find their way out. The ghosts have the ability to switch places with each other at any time, which is useful to work their ways through various puzzles on the way.

Post mortem is a two player co-operative puzzle adventure. The players can at any time translocate (switch places instantly)

Team:

  • Niklas Hallin – graphics
  • Alexander Lusth – graphics
  • Johan Sköld – programer
  • Alexander Karlsson – programer
  • Marcus Petersson – Tech
  • http://www.luciddreams.se/

Tools: UDK, photoshop, 3Ds Max, Visual studio, Audacity, nFringe, Maya, Zbrush

Army of One: W-URM#1


Army of One: W-URM#1 is a futuristic PC game, a 3rd person shooter which focuses on parkour in a combat vehicle. With a unique combination of fast paced action and body physics, the player takes control of W-URM#1, an experimental combat vehicle, to target and destroy enemy turrets.
By using the landscape to their advantage, the player can make their vehicle jump over valleys and shoot through tunnels, making every shot an action movie.

Tools: The game is built in Unity3D game engine, using tools such as Maya, 3DS Max, Blender, Visual Studio and Photoshop, to produce game content. All audio is produced professionally in Resolution Recording Studio in North Wales.

Team:
Huda Mahdi – Producer, designer, programmer
Sebastian Zakrzewski – Concept artist
Chris Chien – Concept artist
Ant Dickinson – Composer
Charlie Samways – 3D Modeler, 2D artist
Alvaro Arranz – 3D Artist
John Hjelm – 3D Artist
Makan Ansari – Texturer