The department of Game Design at Uppsala University, campus Gotland
Category: Guest Lectures
We use our ever-growing network to lure speakers from the game- & movie industry, academia and independent scene to the island. Unfortunately we’re very poor with keeping this category up to date; including the Gotland Game Conference we average 1 guest lecture every 14th day! Some of these are recorded – check the youtube channel. If you wish to speak with Sweden’s strongest game design students (or their staff), contact Ulf!
All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!
A couple of years back we had Super Bunnyhop over to lend his heavy research and journalistic style to the conference. This year we’re bringing in another department favorite with Chris Franklin of Errant Signal-fame. We’ve been following his channel religiously for ~4 years now, and if you haven’t yet discovered his blend of academic insight and accessible presentation, allow us to introduce you by shining a spotlight on a few of his many insightful video essays!
The Debate That Never Took Place (ludology vs. narrative
Ludography of Blendo Games
Or how about some in-depth game analysis?
If you haven’t added Errant Signal as a regular to your subscriptions, then you’ve missed gems like these! His work is exactly the type of thing we aim at with these conferences: taking something of great interest/importance and deep diving – feet first! His ease of style belies his academic rigor and makes his material essential viewing.
But don’t take our word for it, come and see him yourself, on the big stage at Wisby Strand! In Platform Pressures and Perils Chris will lead us through “a meandering chat about how computers shape the games they run”, starting 10:00 on Monday 29/5.
Doris C. Rusch is an assistant professor of game design in the College of Computing and Digital Media’s School of Design where she founded the Play 4 Change lab. Rusch’s work is focused on the theory and practice of creating games that model the “human experience” and focus on mental health issues. Her expertise as a game designer opened her eyes to a new theory, which she discussed in this TED-talk titled, “Why Game Designers are Better Lovers.”
This talk will touch a particularly hot subject: The vulva. And by extension it will let us consider topics like pleasure, shame and embarrassment in gaming.
While games fetishise “fun” they still have a problem embracing subjects like intimacy, sex and pleasure as possible variants of it. Using the case of Cunt Touch This, a vulva-based tablet colouring game designed as a tribute to Tee Corinne’s iconic Cunt Coloring Book, Sabine Harrer will introduce the mechanics of the game and explore some of the “cuntroversial” responses it received.