Alumni Days 2021

Join us on Gather.town for the Alumni Days 2021!

Screenshot from the 2020 Alumni Days on Gather.town

Due to the worsening Covid conditions on the island and across Europe, we have made a last-minute decision to move all Alumni Day events online. This means two things; that the schedule is still somewhat in flux, and that everyone can join us from from the comfort of their own browser!

When: 9-10 December (thu-fri)
Where: In Gather.town (link will be available here, on Thursday 9th)

Schedule:

Thursday 9th:Friday 10th:
14:00The Slappening: a report from the Swedish Game Awards
14:30Linda Kiby – MindDetonator
Joining the Game Village and taking on the Startup Quest
Lee Kåberg, producer @ Envar Entertainment
[more info t/c]
17:30[connect, pour your glögg and test your tech] [connect, pour your glögg and test your tech]
18:00Jan Plähn – Aesir Interactive
Technical Art: Tips and Tricks for Open-World Games
Eric Osana, co-founder @ Nexile
Entrepreneurship – a guide to success
18:30Ana Laura Martinez Cuerda – Aesir Interactive
Animating using Control Rig in Unreal Engine
[TBA]
19:00Timothee Engels – PhotonEngine
Job Hunting in the Creative Industry –  The Obvious, The Hidden, The Unicorns
20:00Meet & Greet with all the alumni! [TBA]

Alumni Guest List:

In addition to all the speakers above, we are also joined by these lovely faces;

  • Peace, Programmer @ Eat Create Sleep
  • Marcus Ingvarsson, Video Game Producer @ Retroid
  • Rikard Jaksch, Senior Engine Developer @ Toadman Interactive
  • Max Tiilikainen, Producer @ Stunlock Studios
  • Jona Marklund, Senior Technical Artist at Fatshark
  • You? Reach out if you’d like to spend an evening or two helping game design students navigate the treacherous waters of a future career in the games industry!

Presentations:


Technical Art: Tips and Tricks for Open-World Games
Jan Plähn – Aesir Interactive
In this talk, I am going to summarize tips and tricks that are applied by technical artists developing Stable Girl (Working Title), an open-world horse-riding game currently in production. The talk covers workflows and tools for faster content creation, as well as optimization techniques that were applied to display the rich landscapes in the game world of Stable Girl.

About Jan: After graduating from the game design programme in Visby in 2020, Jan began studying game design and technology at Gothenburg University. Half a year later, he moved to Munich to fill a position as a Programmer at Aesir Interactive. He soon discovered his interest for technical art and migrated into the position of Technical Artist. Meanwhile, he is finishing his master’s degree (online) at Gothenburg University.


Animating using Control Rig in Unreal Engine
Ana Laura Martinez Cuerda – Aesir Interactive
In this talk, I will give an overview of my animation workflow using Unreal Engine for Police Simulator: Patrol Officers, a simulation game that lets you explore the basic duties of a beat cop. I will cover the basics of Control Rig, the level sequencer and how I use them to iterate and create all the animations.

About Ana:
Ana graduated from Game Design and Graphics at Uppsala University just a year and a half ago. For the past year, she has been working as the 3D animator at Aesir Interactive in Munich on two very different projects; a secret open world horse riding game and ‘Police Simulator: Patrol Officers’.



Job Hunting in the Creative Industry –  The Obvious, The Hidden, The Unicorns
Timothee Engels – PhotonEngine
A decade of job hunting experience on 3 across continents and multiple (business & local) cultures distilled to the most important lessons and concepts. Learn how to find opportunities, evaluate them and find the right way for your career path.

About Timothee:
Timothée Engel is a Software Engineer and Producer at PhotonEngine. As a software engineer he specializes in the design and programming of multiplayer gameplay interactions. As a producer he manages the incubator and accelerator partnerships across Asia and Europe to help independent teams understand, grasp and execute on the opportunities presented by multiplayer games. Prior to entering the game industry, he worked in the entertainment and event industry as a freelance photographer, creative lead and brand consultant.


Transformative Play Initiative Roundtable

Image by Liliia Chorna

Join us for our first roundtable in the Transformative Play Initiative Event Series!

When: Tuesday, November 9, 2021, 7:00 – 8:30 pm Central European Time.
Where: Online on Zoom (Register here)

Description: In our first roundtable, we combine our five first speakers together in a panel to get to know more about them and their take on transformative play. After hearing:

… we are now bringing them together to explore transformative play in the past, present, and future.

This series is hosted by the Games & Society Lab at the Department of Game Design, Uppsala University campus Gotland. The series explores the use of analog role-playing games as vehicles for lasting personal and social change.  Find our previous events recorded on YouTube.

Announcing the Transformative Play Initiative

We are delighted to announce an exciting new development at the Department of Game Design at Uppsala University Campus Gotland! The Transformative Play Initiative will create events, archives, research, and graduate programmes with an emphasis on analog role-playing games. We are specifically interested in games designed and implemented by people in helping professions who wish to use play as a vehicle for personal and social transformation.

Each month we will host 1-2 lectures, roundtables, or town hall meetings. These events take place on Tuesday evenings live on Zoom in webinar format. Lectures are one hour long on a variety of cutting edge topics from researchers and practitioners, with thirty minutes for questions at the end. Roundtables gather the lecturers together for a structured conversation. We also have Town Hall meetings as a more public discussion space, where community members can request slots for 5-10 minute lightning talks on related topics, followed by short breakout rooms for discussion.

Everything is archived on YouTube to encourage sharing and open access. Although the series focuses on analog role-playing games, the topics are broad enough to be useful to students focusing on digital games and other forms of play as well.

This fall, we have the following events planned:

We are finalizing the Spring event schedule and are looking forward to see you all at future events!

The Importance of Play (Marie Jarrell)

The Games & Society Lab speaker series continues!

The series invites practitioners and researchers in and around game design to present their work, thoughts, and process. In this episode, Dr. Marie Jarrell talks about embodied identification, the connection you get from controlling a game character. Can playing games change the way we see ourselves? Can it change how we see the people around us?

A total of three episodes are planned for the spring, released over the next two months.