The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
A 2D side-scroller runner game emphasizing epic leaps that send you soaring through the sky evoking a feeling of freedom and airborne ecstasy.
ReLeap was developed using Unity, Photoshop, Spriter, and Ableton Live.
Isaac Olander – Art
Linda Khamphoukeo – Art
Benjamin Harbakk – Art
Léo Smith – Sound
Wiktor Ravndal – Code
Vidar Grönros – Tech
Agraria is a grid-based action puzzle game where the player in the role of Harvey, has to catch the mischievous frogs in his farmlands, who’ve stolen his belongings.Plant crops to sprout level-altering vegetation that helps you avoid beasts, create passages and trap the thieving frogs!
Software such as Unity 2017.4.1, FL Studio 11/12, Audacity and Photoshop CC 2018 were used during production.
Antonio Ackalin – Product Owner & Programmer
Arnaud Mimoun -Scrum Master & Project Manager
Alexander Granell – Programmer
Alexander Linde – Artist
Florent Schmidt – Artist
As Goblin Doctors, the player and their partner are tasked with treating as many wounded orcs as possible from a nearby battlefield. The goblins haven’t exactly had professional medical training though…
Goblin Doctors a is casual, isometric top down, local multiplayer, party game with a fantasy theme, developed for PC in Unity using 3DSMax, Substance Painter 2, Photoshop and MotionBuilder.
Svante Livén – Producer
Nils Folker – Game Designer
Måns Möller – Lead Art/Animation
Lukas Graff – Environment Art
Martin Carlsson – Lead Code
Stam Kruajan – Programmer facebook.com/goblindoctors
A 2D narrative adventure game featuring a murder mystery aboard a shady space station filled to the brim with enigmatic characters.
The player, a human, is by coincidence thrown into a mystery aboard the space station they live in and as the plot thickens, what looks like a murder at first glance turns out to be only a glimpse into the conspiracies that lurk at the very heart of the station.
The game is developed for the PC using Twine 2.0 and Unreal Engine 4.
Awards: Eyes Align won Best Execution in Narrative at the Swedish Game Awards 2017.
Erik Nord – Producer, Lead Designer, Script Writer
Adrian Lavrell – Lead Programming, Sound Engineer
Anders Mauritz Karlsson – Lead Art
Bea Franov – 2D Art twitter.com/aRareCaseOf