The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Comet is a 3D exploration game made in Unreal Engine where you can immerse yourself in the lonely but beautiful universe. You play as a lonely comet and trying to fit in in a new solar system, and to create a place where you can call home. By collecting dusts and crystals that are scattered in space you will grow bigger and stronger to be able to save new companions and let them join you on your adventure.
PROJECT: Monster Girls is a single-player third-person arena fighting game. You play as a monster girl where you battle against another player. Strike first, strike hard, knock your opponent into the abyss. Fight your way to become the monster lord of the monster world!
Jonathan Berggren: Programmer and product ownerTomas Savela: Designer
Dust Rider – A game showcasing a possible future for the mankind. This game is built for PC utilizing our very own controller in the shape of a windsurfing board. This controller lets you fly over the surface of the planet Mars. As a player you will navigate through unforgiving terrain and enemy outposts, while collecting as much resources as possible.
Strig & Kabu is a co-op exploration puzzle-lite game focused on the themes of personal growth, trust, and cooperation. It features a relaxed atmosphere and a unique hand painted art style.
You play as Strig & Kabu, grandpa and grandson, delving into the forest in search of mushrooms for Strig’s alchemical concoctions, you will uncover the mystery behind the fog that clouds the forest, and only by helping each other will you find a way forward through the mystical and nature-themed puzzles.
Developed over the course of 8 weeks in Unreal Engine 4 with Autodesk Maya, Substance Designer, 3DCoat, Adobe Photoshop and Visual Studio.
Roberto Marcos Söderström – 3D Art & Level Design
Samantha Baqués Velásquez – 2D/3D Art
Natali Arvidsson – 2D/3D Art
Fredrik Lindsten – Programming
Jesper Backman – Programming
Carl Hvarfvenius Blomgren – Level Design & Social Media