The department of Game Design at Uppsala University, campus Gotland
Student projects are added irregularly and in no particular order. These are projects stretching back to 2002, from students in their 1st, 2nd and 3rd year and using vastly different tech. Thus; we recommend you use the tag cloud to the right to filter the projects you’re interested in!
Slash through bosses in a quest for redemption! End goes up against a conspiring organisation and challenges the trials of reality in order to save her little sister. Defeat whoever stands between End and her goal in this story driven, 2D animated comic-book fighting game.
Ever End is a single player narrative driven fighting game. Meet interesting characters, and then strike them down through a streamlined action battle system with emphasis on timing and reaction.
Jakob Hansen – Producer/Sound Designer,
Emil Kiviniemi – Product Owner/2D Animator,
Stella Crawford – 2D Artist/PR Manager,
Erik Wallin – Programmer,
Sebastian Wallin – Designer/Programmer https://twitter.com/EverEndGame
This game was developed for PC using the Löve 2D engine.
Join the Primal Party and team up with your favorite pri-mate! Steal magic juice barrels with your tail and defend them against the other team and raiding Knights. But watch out for the falling fruits, their explosive powers will surely be used by your opponent to achieve victory and bamboozle you.
Nova Factor is where you play against your opponent with all your actions recorded and repeated in the next round by a copy of yourself. Be your own team mates in Nova Factor! The game is a competitive, first person, multiplayer shooter taking place in an alternate reality.
Alex Östermark – Graphics
Christopher Fisher – Graphics
Nicholas Lo – Graphics
Petter Larsson – Graphics
Mikael Sukoinen – Management/Sound
Nikolay Valkov – Programming
Rishi KS – Programming bloodberry-games.itch.io/nova-factor
Developed for PC on Unreal Engine 4 using 3Ds Max, Maya, Visual Studio, Fl Studio and Komplete 11.