CritterFlux is a game developed for android devices. Your journey begins with the discovery of a curious egg. With some tender loving care, time and warmth, it will eventually hatch into your very own little monster! Feed it, play with it, entertain it, exercise it and even pamper it as you see fit. Like every responsible pet guardian, it’s upto you to mold and shape the new young creature and educate it in the ways of critterhood. Once your critter is ready and old enough, bring it with you outside into the real world in search of food and accessories to further enhance your new friend.

CritterFlux on the Gotland Game Conference 2017 showflorr

CritterFlux on the Gotland Game Conference 2017 showflorr

Producer – Peter Camerini
Lead Design – Ida Andersson Junkka
Lead Artist – Jasmina Softic
Lead Programmer – Christoffer Tornstråle
Lead Sound – Viktor Nordgren
Artist – Ida Andersson Junkka
Programmer – Viktor Nordgren, Peter Camerini

Refracted Fate

Refracted Fate is an adventure-horror puzzle game, in which you utilize your ability to shift between dimensions to overcome the challenges in your path. The challenges have multiple solutions, each gives rise to its own consequences. The game is developed for the PC using; Unreal Engine, Maya, 3Ds Max, Visual Studio, Substance Painter, 3D coat and Perforce.

Pontus Berglund – Lead Designer & Programmer
Ricardo Aranda – Lead Art
Oskar Kervefors – 3D Art
Sanna Lundberg – 3D Art

Rune Mages

Rune Mages is a top-down, turn based strategy game that puts you in control of a couple of mages that wields runic magic. Demons have invaded the land and it is up to you to push them back and close their portal. Use strategic movement and cover to your advantage and combine runes to create spells that will hurt or hinder the enemies in your path.
Tools used: Unity 5, 3DSMax, Substance Painter, B2M, Motionbuilder, Motive.

Bengt Hagnelius – Producer & Programmer
Philip Olsson – Lead Game Designer & Programmer
Joakim Person – VFX Artist
Jonatan Ersarp – Lead Artist
Linda Thern – Lead Animator
Maximilian Höglund – Lead Programmer
Henrik Järleblad – Composer

Fast Gear

Fast Gear is a story driven racing game where the racing affects the story and the story affects the racing. The art style and music is 80s themed. The game is made in unity, the 3d art is made in 3Ds max and the 2D art is made in photoshop.

Fabian Thoma – Producer,
Tim Rojo – Programmer,
Daniel Qvarnemark – Art Lead,
Morgan Kringstad – Lead Design,
Simon Glans – Lead Programmer,
Jari Melgén – Artist,
Lucas Pålsson – Artist