A Crow’s Quest to World Domination

A 3rd person 3D game about an evil crow that wants to rule the world. You can also poop! Have you always dreamt about playing a game as a power-hungry crow set to take over the world? If yes then this is just the game for you! The first step in your quest for world domination is to get rid of the humans plaguing the park where you’ve established your base of operation. Caw, poop, and peck at their heads in order to collect their skulls and claim the land that is rightfully yours! Soon the world will be at your… feet?

Team:

  • Sofie Magnusson – Product Owner & Level Designer
  • Ioana Parosu – Producer
  • Elin Hage – Lead Programmer
  • Klara Pranke – Lead 3D Artist
  • Oliver Rågmo – 3D Environment Artist
  • Ziren Nichakarn Meesamer – 3D Character Artist
  • Daniel Lagnebratt – QA & Sound Designer

Urskog (2021)

A relaxing first-person puzzle game in which you explore a painterly stylized forest, using powers to solve puzzles and to discover the secrets of the forest.

Immerse yourself in this first glimpse of the painterly stylized forest level of Urskog, a relaxing first-person puzzle game where you solve puzzles using the powers of the elements to solve puzzles: in this level the Wind Power.

This is the beginning of a journey to the depths of a mysterious forest. Take your first steps into the forest and explore the meandering rivers, the deep caves, and the rolling hills. What secrets does the forest hold? Where will the spirit animal lead you? Look inwards and use your intuition to find the first clues about the mystical adventure that lies ahead…

From last year’s Gotland Game Conference 2020 vertical slice of Urskog, the team has been developing the full game concept of Urskog, and now created a pre-alpha version of the first level.

Team:

  • Johannes Burström – Technical Artist, Level Designer, Lead Graphics Artists
  • Frida Grahn – Animator, Graphics Artists & Music Composer
  • Amanda Backlund – Graphics Artists, Sound Design 
  • Marika Ohlsson – Level Designer, Sound Design
  • Emil Gårdh – Programmer Gameplay
  • Jari Hanski – Programmer Gameplay
  • Pontus Jakobsson – Project Management, Sound Design

Aescension

Do you have what it takes to complete the cruel challenges tucked away in an ancient sanctum? Explore your way beneath the lively streets of Paris and find its puzzle. No one has yet been able to complete all the challenges to see what lies beyond. Will you be the first one? 

Aescension won Best Art Direction and Best Audio at the Gotland Game Conference 2021.

Team:

  • Product Owner & Project Manager:
    George Eriksson
  • Graphic Artists:
    Valentyn Lyevyentsov
    Aulden Carter
    Axel Sandstedt
    Iina Karppinen
  • Programmers:
    Konsta Heikkinen
    Daniel Burt
  • Sound Designers:
    Axel Sandstedt
    Daniel Burt

Dwellers’ Grove

Armed with his map and crayons, 7- year old Elias ventures out into the forest in order to map out the magical playground he calls home.

Dwellers’ Grove is a calm, nostalgic third-person exploration game about a young boy, his personal growth and his imagination. Take a break, explore the forest and its inhabitants with Elias, and enjoy Dwellers’ Grove!

Team:

  • Alva Wäppling – Product Owner, 3D art
  • Claudia Sjöbeck – Level/Narrative/General Design
  • Rebecka Lewin – Project Management, Sound Design
  • Elena Hurtado Vázquez – 3D art
  • Lovisa Walchshofer – 2D art
  • Valter Ottenvang – Programming
  • Gurbaj Singh Virk – Programming