Ascenders

Ascenders extracts and combines the best from the shooter, platformer and race genres. It’s a swift 1v1 race in an enclosed tower with simplistic, but dynamically changed environment. Generate glass cubes and use them to climb swiftly upwards in the contest to reach the Beacon. Shoot energy blasts to smash opponent’s structures and take advantage of the shockwaves. Engage in melee range and use knock-back shield to push your opponent around.

Team:

  • Krzesimir Pszenny – Producer
  • Matti Johansson – Programmer
  • Joakim Malmström – Designer
  • Marie Colin – Artist
  • Tim Wergeni Johansson – Sound Designer

https://www.instagram.com/ascendersofficial/

https://www.facebook.com/Ascenders-350697722223480

D.A.S.H.

D.A.S.H. is an action game focused around exploration and fast-paced combat. Find yourself in the midst of a conflict between vicious gangs and a totalitarian government. Collect oldschool cassette tapes and expand your soundtrack! Developed for PC using Unreal Engine.

Team:

  • Mateusz Sieradzinski – Scrum Master & Level Designer & Designer,
  • Axel Halén – Product Owner & Technical Artist & Designer,
  • Karl Poll – Programmer & AI Programmer,
  • Tony Rundström – Programmer,
  • Kaspar Fürst – Artist & Environment Designer,
  • Shifatul Kabir Siam – Artist,
  • Jesper Karbing – Artist
https://www.facebook.com/IGHDASH/

Minutes to Mayhem

Minutes to Mayhem is a one versus four asymmetric multiplayer game where Mrs. Margaret Hatchet has to chase out the ghosts haunting her house. Wielding her hatchet her task is to axe the possessed furniture to death. But beware! She has to be careful not to destroy objects that aren’t possessed. She still needs a house to spend her final days in after all! Can you stay sane long enough as Margaret?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

The ghosts can possess almost everything in the house. It is up to them to wreak as much havoc as they can before Margaret finds them and kills them. Different objects have different characteristics. You want to play as the super fast and slippery soap? No problem! Want to crash the oven into Margaret? No problem! Want to try and blend in in plain sight? Be careful not to get caught! With all these different possibilities, can the ghosts cause enough damage to drive Margaret insane?

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Team:
Alexander Sjöberg – Artist
Elina Marjomaa – Artist
Chantal Blokker – Artist
Jacob Lindberg – Programmer
Leevi Hakala – Programmer
Alexandru Capșa – Programmer/PR
Raoul Man – Producer
Olof Pettersson – Sound
www.facebook.com/krakenuppsala/

Minutes to Mayhem was developed for PC in Unreal using 3DSMax, Substance Painter, Substance Designer, Motion Builder, Photoshop and Visual Studio.

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Minutes to Mayhem on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Minutes to Mayhem on the Gotland Game Conference 2018 show floor.

Kato

Update 2019-05-14: Kato is now out for free on itch.io!

Kato is an adventure game set in a small village, where you play as the dog Kato. You take it upon yourself to help the villagers with their troubles. Help your neighbours come together and help each other to build a better tomorrow with creative dog solutions.

"Kato

Team:
Kim Ohlsson – Scrum Master & Writer
Leon Andersson – Systems Programmer
Julia Eklund Granstedt – 3D Artist & Animator
Jonathan Nitzan Andersson – Technical & Environment Artist
Arvid Edström – Gameplay programmer & Level Designer
Ludvig Baummann Olsson – Game Designer & Scripter
Elin Tvinne Flyg – Concept & 3D Artist
Julia Siljebo – Music Composer

Kato is a casual, lighthearted, 3rd person adventure game developed for PC in Unreal using Photoshop, MotionBuilder, SourceTree, 3DStudioMax, Substance Painter and MudBox.