The Social Grip

The Social Grip is a second-person, tactical, stealth game in which players have to guide hostages they’re rescuing through the well-secured building of the leading social media company Trig.

Our goal with this game is to make an interesting new take on stealth games with mechanics that normally aren’t used. We made the game using a wide array of programs including Unity, C#, Maya, Photoshop, etc.

Team

  • Anna Hatzl: 3D Artist
  • Casper van Battum: Programmer
  • Disa Nordström: Quality Assurance
  • Dylan Kühl: Producer / UI Design
  • Ilias Keramidas: Programmer / VFX Artist
  • Leo Wognum: Sound Design
  • Ottilia Hedberg: 3D Artist
  • Rens van Eldijk: Product Owner / Level Design

Amaze

AMAZE is an exciting, upsetting, puzzle-filled, enjoyable, and captivating video game where you take on the role of an archaeology student who is tasked with finding the ancient Benin wall again and selecting an artefact for analysis in your lab. However, interestingly, things have changed and the walls have been re-engineered, making it challenging to navigate the maze. You must use your skills and knowledge to complete your mission, or if you fail, you may learn something.

The game is a digital third person, desktop game, developed in unreal engine, the map is a maze with dynamic feature, embedded puzzles and clues to navigate the map, it unfolds the mission of an archaeologist trying to pick up an artefact in an ancient wall but would she the fulfil her mission?

Amaze at the Gotland Game Conference 2023 show floor

Team:

  • Oluwafemi Adewunmi – Project Manager, UI Design Artist,
  • Sahashransu Gouda – Programmer,
  • Zhechao Song – Level Designer
  • Yuheng Liang – Game Tester / Designer

Lyric Run

Lyric Run is a mobile, endless-runner game that allows you to experience the flow of a song by typing the words that you hear.

Lyric Run has been created with Unity3D using all the tools and tricks of the trade that the students have learned in their time at this university. Check it out on mobile or web and leave your thoughts! 🙂

Team:

  • Paul Brandstetter – Producer
  • Viktor Carlsson – Project Manager
  • Marc Anglerad Henter – QA
  • Henrik Nilsson – Programmer
  • Matilda Lindell – Artist
  • Ameer Khalid – Artist

Shifting Sands

In Shifting Sands, the player takes on the role of a captive that has been forced into gladiatorial combat. It is set in an alternate ancient Rome where a source of energy has been discovered and is being used to power a new form of technology. It has been found that this technology can be applied not only to improve infrastructure and society, but also people. Gladiators are being experimented on, and the now even deadlier games is the most popular form of entertainment.

Prepare for challenging combat in a dynamic arena that changes for every encounter in this difficult, single player boss-rush game.

Developed in unity, and best experienced when played with a controller.

Team:

  • Dionysios Adamopoulos – Lead programmer, Designer
  • Robin Lundqvist – Producer, Designer
  • Maximilian Feig – Technical artist, Visual effects artist, Sound effects artist, Music, Designer
  • Isak Larsson – Quality Assurance, Designer
  • Björn Johansson – Programmer
  • Oliver Lincke – Environment artist
  • Adam Westeson – Character artist, Animator
  • Efrem Torrisi – Texture artist