The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
Leaf Us Alone is a two-dimensional action platformer. The player is a hungry red panda equipped with a leaf blower/vacuum-esque device trying to collect leaves for food. The player controls the game using a physical version of the device, and has to navigate levels by sucking up and blowing away objects in order to defeat enemies and overcome obstacles.
The game is created with the Unity engine.
Edward Leiman – Producer
Arvid Edström – Lead Sound Designer & Lead Technician
Jonathan Nitzan Andersson – Lead Artist
Lukas Fletcher – Lead Programmer
Ted Fristedt – Lead Game Designer
Alexander Konstantinidis – Project Manager www.facebook.com/leafusalonegame/
A three player co-op game. Where communication between the players are key to successes. A game where you and your friends are the crew of a smuggling ship. Where you have to navigate through space and avoid obstacles like federation cops, asteroids, black holes and pirates to deliver your cargo to your customers.
You play with three different stations controlling the ship; Helm to control speed and steering, Nav to scan areas ahead of the ship to better plan out your route, and Power to control the placement of the shield for the ship but also how much power all the stations have to work with.
Tools used to build the game: Unity, Photoshop, Blender, Audacity, Elias, Adobe Premiere, Microsoft Visual Studio
Fredrik Nilsson – Producer,
Joel Ahlgren – Design,
Erik Wallin – Coding,
Sebastian Wallin – Coding,
André Tingvall – Art,
Harry Nordenfors – Art,
Niklas Lehmkuhl – Tech
Death Row is a game about rowing for your life and for your treasure. In the game two players cooperate to control a pirate battle ship by rowing. The goal of the game is to make it to a treasure stash island, so that the players treasure can be hidden from their enemies. Along the way to the island, the players will have the opportunity to acquire more treasure and run the risk of losing part of their treasure. Throughout the players journey they are being chased by various hostile ships or sea monsters who will try to sink the players ship. The players will have to fight in order to defend their treasure and make it to the end. Can you and your companion make it to treasure stash island with all the treasure, or will your ship sink and your treasure be lost to the depths of the sea?
The game is made using Unity.
Oskar Svärd: Producer
Ludvig Baummann Olsson: Lead Design/Tech
Rebecka Näsberg: Lead Art
Christofer Matsson: Lead Code
Jakub Wolfram: Lead Sound
Nicholas Lo: Graphics
Mikaela Åhrlin: Graphics