The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
Neon Nemesis pits up to 5 Players against each other in this 2D asymmetrical racing game. Neon Nemesis is filled with Synthwave-inspired looks, sound effects, power-ups, traps, and a custom soundtrack to match.
There is two gameplay modes to experience in Neon Nemesis. Take on the role as one of up to four Racers, intent on dodging traps and navigating the environment whilst making sure that you end up in the first place. The single Nemesis Player is sitting within the arcade cabinet, controlling the game behind the scenes using traps and tools against the Racer Players throughout the game. As a true Nemesis, you goal is to manipulate the Players and ensure they face their doom, whilst your reign remains unchallenged.
Anna Malkan Nelson – Product Owner, Designer
Anton Berglund – Scrum Master, Designer
Adam Olsson -Programmer, Designer
Alexander Peck – Programmer, Designer
Marcus Ford – Programmer, Designer
Patrik Lindkvist – Artist, Designer
Petrut Raileanu – Artist, Designer www.toastytitan.com
In Penguin Mountain Madness you play as two penguins, racing for a large pile of fish at the bottom of a mountain. The two players will have to traverse harsh environments to see who will be the first one to the bottom and who will win that pile of fish.
Mija Causey – scrum master / project manager,
Tomas Savela – lead designer / product owner,
Josefine Bjurström – programmer,
Sophie Ahlberg – programmer,
Carl Leong – graphics,
Emma Jelving Eklund – graphics,
Yinsong Hong – graphics
Penguin Mountain Madness is a casual, two-person, forty-five degrees from behind game created in Unity using Visual Studio for the code and Photoshop for the art.
Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!
Mateusz Sieradziński – Scrum Master & Artist,
Amanda Cohen – Product owner & Artist,
Kaspar Furst – Artist,
Axel Halen – Designer,
Karl Poll – Programmer www.facebook.com/FlopTheShark