Shake Back to Life

Shake Back to Life is a 2D arcade racing fish game for everyone who loves to laugh. Race against another player to the finish line by wiggling your hips to outrun the opponent and shake fins to turn and explore new routes. In game level you are swimming through the cave, dodging obstacles and each time trying to find the best way through.

Play Shake Back to Life on!

Shake Back To Life won The Innovation Award at the Gotland Game Conference 2022!


  • Vlada Morgun – Producer, Level Design, Art Assistance
  • Sonya Nilsson – Project Owner, Art, Animations
  • Elias Örn – Art, Engineering, Animations
  • Tiger Sun – Programming, Engineering
  • Bozidar Jankovic – Programming, Sound Design
  • Liam Gebing – QA, Sound Design

Memories of Misery

Memories Of Misery is a 2D, two player puzzle made for PC. Play as two siblings trying to escape the basement their psychotic mother locked them in. You escape punishment by solving puzzles together and sharing information. Communicate, and think your way through riddles and problems.

Tools: Unity, Visual studio, Twine, Articy, Adobe Photoshop, Adobe Illustrator, Adobe After
Effects, InDesign, Premiere Pro, PreSonus Studio One 5, Procreate.

Memories of Misery won Best Game Feel at the Gotland Game Conference 2022!

Download Memories of Misery from!


  • Programming: Sebastian Norderäng
  • Art: Tereza Palmonova,
  • Art: Arda Boyacioglu Nahmiyas
  • Product owner and sound design: Hind Bakr Abdulrahman
  • Project manager and narrative designer: Brian Barikhan
  • QA: Karl Nyström


KeyRivals is a 1v1 split screen, 2D rhythm game where you play notes and use power ups to disrupt your opponent while controlling caricatures of popular musicians. Battle with your friends or enemies and see who gets the most score! This game was developed for PC and used Unity, Photoshop, Illustrator and Logic Pro X.

Download and play KeyRivals!

KeyRivals won Best Audio at the Gotland Game Conference 2020 show case!


  • Alexander Uray – Producer,
  • Oliver Svensson – Product Owner and QA,
  • Leo Wognum – Audio and animation,
  • Desislava Atanasova – 2D art and animation,
  • Valentyn Lyevyentsov – 2D art and animation,
  • Jad Tawbi – Scripting,
  • Guillem Blanch Riambau – Scripting

Saving Blue

In Saving Blue you get to experience the struggle for survival of a fish in todays plastic polluted oceans. Take control over the fish “Blue” and help him escape a fishing net that is chasing him, by only controlling Blues tail fin. Steer through a littered 2D level into freedom to help saving Blue.

Saving Blue is played with a real fish-sculpture. You control the tail fin in the game, with the tail fin in real life. Developed for PC, tools used: Unity, Visual Studio, Photoshop & Reaper.

Download and play Saving Blue!


  • Simon Börjesson – Artist & Sound Designer
  • Elliot Padazakos – Lead Programmer & QA
  • Florian Ritter – Product Owner
  • Daniel Gligorov – Programmer
  • Ratmir Shchadrynski – Programmer
  • Ioana Parosu – Producer
  • Kenia Courtar – Artist