ZambaZooka!’ is a competitive multiplayer arena battle ‘explode ’em up’ where you go up against your friends in a frantic intergalactic fiesta of explosive action! Armed with bazookas, your goal is to blow up your opponents as many times as you can!
‘ZambaZooka!’ was developed using Unity, with code made in Visual Studio, and art assets made in Adobe Photoshop. Original Music composed in FL Studio.


  • Mauricio Singh Martinez – Product Owner, Music, Level Designer
  • Anna Wuolo – Scrum Master, Project Manager, Hardware Lead
  • Jari Hanski – Lead Programmer
  • Oscar Svan – UI Programmer/Designer, VFX Designer, SFX Designer, Marketing
  • Amanda Backlund – Graphics, Marketing
  • Frida Grahn – Graphics


In a post-apocalyptic world, two cleaning androids forgotten in a destroyed city, left behind still doing what they were meant to do… clean! But one is malfunctioning. Instead of using anti-radioactive detergent, it is using radioactive material! Two players assume the roles of each robot, and try to fill the area with their material within a time-box. The player with most material when the time expires, wins! The game uses as input a broom-stick that detects the movement of the player. Swing left or right to change direction, and brush back and forth to increase the speed of the player’s character.

CleanOut is a PC game, developed with Unity, Photoshop, and Visual Studio. The players will use broom-sticks as input.


  • Julia Iljina – 2D Artist & Animator,
  • Caroline Johansson – Technical Artist & Environment Artist,
  • Rim Lolo – Systems Coding & Gameplay Coding,
  • Johan Dahlstedt – Creative Designer & Gameplay Coding,
  • Alexandros Kokkinidis – Scrum Master & Systems Coding


In FIRE TIRES two players take it upon themselves to save the day by putting out fire demons! It is an intense, co-op game with whimsical and fun visuals that lets the players experience the carefree joy of being a child again.


  • Kevin Andersson – Art,
  • Anton “Kim” Johnsson – Art,
  • Simon Östman – Design,
  • Erik Högberg – Code,
  • Mateusz Romanowski – Code,
  • Mick Roncken – Project Management,
  • Nike Törnros – Project Management

FIRE TIRES on Facebook

Colossal Chaos

A 3D destruction runner developed for the PC, where the player needs to save their village from a rampaging giant. The player jumps onto the shoulders of the giant and tries to steer the stampeding beast out of the village by twisting its head. Get ready for a dramatic ride filled with broken buildings, frightened farmers, and maybe a few crumbled cathedrals!

Tools used: Unity, Visual Studio, Maya, Zbrush, Photoshop, Substance Painter.


  • Alex Bergendorff Ramirez – Designer
  • Pelle Forsmark – Project Manager
  • Josephine Bengtsson – 2D Art
  • Johannes Burström – 3D Art
  • Lukas Clausson – Programming
  • Robert Veres – Programming

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