Photos from the Alumni Days 2017

The recorded lectures are made available on our YouTube-channel!

X-Mas Dinosaur knew what was up!
X-Mas Dinosaur knew what was up!
Our new Head of Department Magnus Johansson and his spruce mustache  opened the event.
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.
Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.
“Suffering isn’t there to bolster creativity, creativity is there to assuage suffering”
– Priscilla Frank
Teddy Sjöström, creator of Dwarfs! and Secrets of Grindea
Teddy Sjöström, creator of Dwarfs! and Secrets of Grindea
Viktor Magnusson, Game Designer at Fatshark, talked about the development of Vermintide
Viktor Magnusson, Game Designer at Fatshark, talked about the development of Vermintide
Pernilla Sparrhult, producer at Paradox Interactive and our Alumni of the Year. 🙂

Alumni Days 2017

These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.

You are welcome to drop in to any talk – we are in the Almedalen Library. Full program available here:

Alumni Days 2017 program
Alumni Days 2017 program

EDIT: (most) presentations are now available on our YouTube-channel!

Have you studied here? Join the Uppsala University Alumn Network. Also consider joining the Facebook group for GAME students past and present.

Here’s the program for your copy-pasting pleasures. It is tentative, though, as talks might be brought forward or delayed.

  • 14 December, Thursday
  • 10.30 “Martin Greip” – CEO, Eat Create Sleep
  • 13.00 “Teddy Sjöström” – CEO, Pixel Ferrets
  • 14.15 “Victor Magnuson” – Game Designer, Fatshark
  • 15.00 “Niklas Eneqvist” – Prop Art, Ass. Art Team Manager, Fatshark
  • 15 December, Friday
  • 10.00 “Kim Aava & Karin Bruér” – 3D Artist & Art Director, Fast Travel Games
  • 10.30 “Portfolio Review” – Kim & Karin, Fast Travel Games
  • 13.00 “Robin Flodin” – CEO, Toadman Interactive
  • 14.15 “Rabi Afram” – QA Dev Manager, King
  • 15.30 “Niklas Norin” – Lead AI & Combat designer, Avalanche Studios
  • 16 December, Saturday
  • 12.30 “Ylva Ljungqvist” – 2D Artist, Paradox Development Studio
  • 13.45 “Joakim Andreasson” – Game Designer, Paradox Development Studio
  • 15.00 “Pernilla Sparrhult” – Producer, Paradox Interactive
  • 19.30 Doors open at Ringi
  • 20.00 Alumnipanel & Party

Sweden Game Conference 2017

Brie Code at the Swedish Game Conference  2017
Brie Code at the Swedish Game Conference 2017

A bunch of us in the GAME Department – Magnus Johansson, Adam Mayes, Jakob Berglund, Ulf Benjaminsson and Danielle Uneus (student rep) – visited the “Sweden” Game Conference in Skövde this week. We went primarily to network and meet friends, old and new. Brie Code – who in large parts was the inspiration for last years’ Gotland Game Conference theme – was there.

As was Åsa Roos, Constance Steinkuehler, Jonas Linderoth and of course Jenny Brusk – all good friends of the department.

Constance Steinkuehler at the Swedish Game Conference  2017
Constance Steinkuehler at the Swedish Game Conference 2017

Jonas Linderoth at the Swedish Game Conference  2017
Jonas Linderoth at the Swedish Game Conference 2017
Åsa Roos at the Swedish Game Conference  2017
Åsa Roos at the Swedish Game Conference 2017

We got to know Malena Klaus (programmer / inventor at ustwo), Henrik Jonsson (Senior Developer at Ghost Games, spearhead of IGDA Sweden) and Josefin Westborg (founder of LajvByran) – all of whom will likely bolster the ranks of our GGC Jury next year. It was also a nice surprise to see so many alumni – on the show floor, in the audience and even as graduates who continued on to do a masters degree in Skövde!

All in all, a weekend a well spent!

Malena Klaus speaking at the Swedish Game Conference 2017
Malena Klaus speaking at the Swedish Game Conference 2017

Recordings are online!

Bonnie Ruberg, speaking at the Gotland Game Conference 2017
Bonnie Ruberg, speaking at the Gotland Game Conference 2017

All* the presentations and the Award Ceremony are finally available on our YouTube-channel. Even better – if you prefer reading you can click through these links to find a) a description and the video for each talk and b) our live twitter coverage of each talk. Highly recommended!

The Awards Ceremony

Best 1st Year Project: Pump The Frog
Best 2nd Year Project: Somnium
Best 3rd Year Project: Penny’s Farm
Pwnage: Pump The Frog
Cha-Ching!: Pump The Frog
Innovation Award: Grave Call
Students’ Choice: Penny’s Farm
Almedalen Library Award: Pump The Frog
Alumni of The Year: Pernilla Sparrhult and Joakim Andreason

Bighuge THANKS to all of our speakers, faculty and students for making the GGC such a great experience this year!

* (all presentations but one: Adam Mayes’ “M for Mature” unfortunately had technical issues, and the recording was unrecoverable.)