Curious about what else GAME students have won? Check out the award database! It lists all awards won by students from the Department of Game Design – international, national and regional. Alumni of the Year is listed separately (as is the alumni statistics – if you want to check out what type of jobs our students end up in).
Guest lecture on Wed, 15:30, F25!
Apologies for super short notice, but this is well worth your attention! Dr. Jeffrey Wimmer is visiting us from University of Augsburg and giving a talk. Feel free to attend.
Games as third places revisited
Some authors claim e.g. that the mediatized “playgrounds” of massively multiplayer online role-playing games (MMORPGs) have the potential to establish social capital, and hence provide an opportunity for social involvement and participation (e.g. Steinkuehler/Williams, 2006). Following this approach, under specific circumstances, the mediated und ubiquitous worlds of current mobile games (a current popular example is Pokémon Go) can be understood as a form of ‚social media’, creating new socio-culturally and politically relevant spaces for interaction, which Oldenburg (1991) calls a third place (see for an empirical pilot study Wimmer 2014). Building on this the lecture looks theoretically as well as empirically at how the – intentionally non-political – participatory processes of mobile gaming are (not) being transferred into participation and engagement in other domains of social life.
- Oldenburg, Ray (1991): The great good place. New York.
- Steinkuehler, Constance & Williams, Dmitri (2006): Where everybody knows your (screen) name: Online games as ‘third places.’ In: Journal of Computer-Mediated Communication, 11 (4), article 1.
- Wimmer, Jeffrey (2014): „There is no place like home”. The potential of commercial online gaming platforms for becoming third places. In: Quandt, Thorsten/Kröger, Sonja (Hg.): Multi.Player. Social Aspects of Digital Gaming. London: Routledge, 111-123.
Last Friday we held our annual introduction game jam at the Department of Game Design.
A game jam is a playful challenge to design and prototype games in a short timespan. The model is similar to that of a hackathon, where participants have a limited amount of time to work on a project using an iterative design process.
In addition to some rapid prototyping and development, My First Jam aims to:
- let all our students hang out and get to know each other,
- mix students up so everybody meets- and work with new people.
117 students and faculty joined up to create games for a day, and 18 games were delivered! (all games are available to download from the Facebook Event page)
After a couple of hours of pizza and playtesting, all the counts had been voted, and the list of nominees were:
- We Hate Babies
- Chef Onion
- Gotta Catch ’em Full
- Fly Trouble
- Fog U
- Cry Baby Fly
- Tear Monster
- Fly When Cry
- Ze Fallen
- Most Fun: Gotta Catch ’em Fall
- Best Interpretation: Cry Baby Fly
- Best Execution: Fly When Cry
Congrats and well played, everyone!
Visit the Facebook Event page for all the games, and to see more photos from the event. 🙂
This is the second of six newsletters that are created for all staff and students active at the Department of Game Design, three issues per semester. Staff can review the newsletters on the Staff Portal to receive more details there. Students are welcome to submit news, too, so send your news to: gamedesign [at] speldesign [dot] uu [dot] se.
PS. take a moment to review (and bookmark) our post on Useful student resources. Free literature, free worldwide WiFi connectivity, free lectures, software, professional networking and much more.
And join the Facebook group for GAME students- and alumni. It’s a great resource!