The Gotland Game Showcase 2020

The final 10 weeks of the academic year are our busiest. The campus is alive with students. In teams, they would be hard at work, creating magnificent games. Some of them would be building arcade boxes – the performative nature of the player being central to the game’s experience. Others would be building vertical slices of the games they’ve been burning to make – experiences that are greater than the sum of their parts. Even the third year students, sometimes find time to turn a game in – answering their research questions through game design. And then there are even more games – ones that were made during the year and updated and polished for our show floor.

As part of the Gotland Game Conference, students present these games to a jury of academics, alumni and industry luminaries. They also show it to their toughest audience: their peers and the public. For three days at the end of their spring semester, our students demonstrate, discuss, and present their games, taking feedback on their creations.

This takes them to the end of their academic year, and our conference: the award show where we recognize the hard work and talent that went into all the games.

This year, of course, was different. This year our show floor was at This year the floor was open to everyone with an internet connection. 39 student teams choose to participate, and over the past 4 days they have received 524 comments with feedback and well over 1700 ratings of their games!

Big thanks to everyone who submitted games, and who took the time to play and provide feedback! Without further ado, we are proud to present the winners of the GGC 2020:

The Award Winners 2020

All 39 submissions are still available to play on the Jam Page! You can also check out this live-stream of the games, hosted by the student union.

Finally: a big congrats to all the third year students who graduates today! We’ll see the rest of you again (on zoom) in September. Keep washing your hands, and have a great summer everybody!


Draw your katana, pick up your shurikens, and fight for the glory of the Kitsune clan! Kitsuninjas is an arena fighting game for up to 4 competitors in local multiplayer on the PC, set in the feudal (and animal) kingdom of Japan. Use stealth, speed, and cunning to come out on top in this foxy fighting-frenzy!

Kitsuninjas was awarded Best Game Feel and Best Level Design at the Gotland Game Conference 2020 show case!

Download and play Kitsuninjas!

Made with: Unreal Engine 4, Visual Studio 2019, Autodesk Maya, Autodesk Motionbuilder, Blender, Substance Alchemist, Substance Designer, Substance Painter, Adobe Photoshop, Krita, PureRef, and TabletPro.


  • Axel Thomsen – programming
  • Erik Norstedt – level design / additional art / product owner
  • Felix Almqvist – programming
  • Lukas Larsson – 3D-models / animations / VFX / concept art
  • Marcel Lang – 3D-models / textures / concept art
  • Oliver Marklund – project management / additional art / scrum master
  • Pelle Forsmark – production / audio / playtesting

Music composed by Amanda Östman


Urskog – meaning from which the forest originated, is a relaxing and atmospheric first-person puzzle game, where you solve nature-based puzzles and discovering the secrets of the forest…

Take a break and meditate, and let the wisps lead the path through the forest. Solve simple puzzles and find out where the wisps are taking you. By following and rescuing the-wisps, you are heading deeper into the mystical forest and on the way, meditating in ancient stone circles to open up the way to the next wisp.

– Stylized 3D graphic
– Relaxing and calming music
– Nature-based puzzles
– In-game meditation
– Realistic nature sounds

The game has been developed for PC using the game engine UE4, and software programs such as Maya, Photoshop, Logic Pro X, and Audacity.

Urskog was awarded Best Art Direction at the Gotland Game Conference 2020 show case!

Download and play Urskog!


  • Project Manager – Pontus Jakobsson
  • Level Designer – Marika Ohlsson
  • Art Direction – Amanda Backlund
  • 2D Artist – Frida Grahn
  • Technical Artist – Johannes Burström
  • Lead & Gameplay Programmer – Kaan Baris ‘Peace’ Bicak
  • UI Programmer – Emil Gårdh
  • Composer – Marcus Vallgren
  • Quality Assurance – Ozberk Alpay

A Letter From Momo

Download and play A Letter From Momo!

A Letter From Momo is a first person puzzle game about rediscovering lost heritage. As you walk around Momo’s old house you have to solve puzzles to be able to decipher the true meaning behind the mysterious letter that sent you there.

The game is made mainly for PC, and is made with the programs Unity, Maya, Substance Painter, Adobe Photoshop, and GIMP.

A Letter From Momo was awarded the Excellence in Storytelling award at the Gotland Game Conference 2020 show case!


  • Hanna Isaksson – 2D/3D Art
  • Anton Kim Johnsson – 3D Art
  • Anna Wuolo – Narrative/Story writer
  • Sharon Kilili – Project Manager
  • Johan Dahlstedt – Programming
  • Oskar Bergman – Puzzle Design