Neck ‘n’ Neck

Neck ‘n’ Neck is a 2D side scrolling “giraffe” racing game focused mainly towards children. Speed is controlled by dodging obstacles by moving the “giraffes” neck up and down and jumping over ground obstacles.
Neck ‘n’ Neck was developed in Unity for PC using Photoshop, Logic Pro, and Reaper.

Neck ‘n’ Neck won the Innovation Award at the Gotland Game Conference 2019.


  • Joseph Delatolas – Programmer,
  • Axel Thomsen – Programmer,
  • Erik Norstedt – Project Manager,
  • Marina Arknell – Lead Designer,
  • Marcel Lang – Art Director,
  • Stefan Övergaard – Project Manager

Neck ‘n’ Neck on Facebook


Comet is a 3D exploration game made in Unreal Engine where you can immerse yourself in the lonely but beautiful universe. You play as a lonely comet and trying to fit in in a new solar system, and to create a place where you can call home. By collecting dusts and crystals that are scattered in space you will grow bigger and stronger to be able to save new companions and let them join you on your adventure.


  • Simon Ågren – Designer,
  • Xiaoyue Chen – Programmer,
  • Sofie Lindberg – Graphic Artist,
  • Natasha Bianca Mangan – Programmer,
  • Emilie Almroth – Graphic Artist,
  • Linda Khamphoukeo – Graphic Artist

Comet on Facebook

PROJECT: Monster Girls

PROJECT: Monster Girls is a single-player third-person arena fighting game. You play as a monster girl where you battle against another player. Strike first, strike hard, knock your opponent into the abyss. Fight your way to become the monster lord of the monster world!


  • Jonathan Berggren: Programmer and product ownerTomas Savela: Designer
  • Cai Songqiao: Graphic designer and artist
  • Maya Sidén: Designer
  • Saša Džigurski: Scrum master, sound

PROJECT Monster Girls on Facebook

Dust Rider

Dust Rider – A game showcasing a possible future for the mankind. This game is built for PC utilizing our very own controller in the shape of a windsurfing board. This controller lets you fly over the surface of the planet Mars. As a player you will navigate through unforgiving terrain and enemy outposts, while collecting as much resources as possible.


  • Max Hemberg – Project Manager,
  • Ludwig Josefsson – Designer,
  • Audrius Labanauskas – Programmer,
  • Fernando Garcia – Graphics Artist,
  • Liam Ryner – Graphics Artist