The Gotland Game Conference 2021 Awards

The votes have been counted and the Gotland Game Conference can announce its annual awards!

This year’s big winner is the first year student game Amelite, taking home Best Game Feel, Best Level Design, Best Presentation and the big one – Best in Show

Congratulations to all the students of Sealhorse Studios: Sabina Hallmén, Oliver Lincke, Frida Björnfot, Erik Börjesson, Amanda Östman, Cédric Le Therisien, Pontus Canholm, Fabian Larsson, Sander Wellmar!

Making games is not easy at the best of times and a pandemic can never be the best time. The titles on display this year were a testament to the ingenuity, motivation and creativity of the students who had to overcome working remotely, across time zones, and without ever physically meeting their faculty, to deliver a game in just under 10 weeks of production. 

Due to the Covid-19 pandemic the 2021 event was a virtual one. The students are now out for summer but the virtual arcade remains open for anyone with a browser to visit and play all 29 titles here: https://gotlandgameconference.com/2021/ 

These are the winner of this year’s awards:

Best in Show: Amelite
Jury Motivation for Amelite: “With a heart of darkness and a bright yellow cap, this game rides the line between frustration and satisfaction, but always lands on the right side.”

You can play the Best in Show winner Amelite in your browser, right here!

Runners up for Best in Show: Daidala and Aescension
Jury Motivation for Daidala: “Stay a while and listen! With great charm, narration and clever gameplay, this is now my prefered version of the mythos!”

Jury Motivation for Aescension: “They use smoke and mirrors to dazzle their players, and this game does it at the caliber of a AAA studio. It conveys fear, mystery and adventure through all your senses”


The Innovation Award: Into the Dungeons
Jury Motivation: “Games usually make me play for the good side, and sometimes the bad side, but for the first time I got to puzzle my way through dungeons as an agent of destiny itself!”

Into the Dungeons. Also available in your browser. 🙂

Best Game Feel: Amelite
Runners up: Saving P.I.P.ODaidala

Best Level Design: Amelite
Runners up: Saving P.I.P.OInto the Dungeons

Best Storytelling: Daidala
Runners up: Welcome to the MoonAescension

Best Art Direction: Aescension
Runners up: UrskogAmelite

Best Audio: Aescension
Runners up: AmeliteStyg’s Ascent

Best Presentation: Amelite
Runners up: DaidalaA Crow’s Quest to World Domination

The Public Choice (821 total votes)

  1. The Slappening (134 votes)
  2. Set in Stone (116 votes)
  3. A Crow’s Quest to World Domination (97 votes)
Team The Slappening
Team The Slappening – try their game here.

About the Gotland Game Conference:

Uppsala University campus Gotland has been teaching game design and development for twenty years. Since the very beginning this annual event has been an important part of their education, and a public celebration of their student’s work. In addition to making their games available for the public to play, the students get their games tested and evaluated by a panel of experts from the international games industry and academia.

The GGC is an intimate event where students, professional game developers, game design faculty and the public all gather in the same space; playtesting, discussing and learning together. To mimic that experience in the midst of the Covid-19 pandemic we created a virtual show floor. We are going to keep it running as long as possible, so if you missed the show you can still play the games. Open a browser tab to https://gotlandgameconference.com/2021/ to drop in and visit our virtual arcade! 

The Virtual Arcade is open!

Open a browser tab and drop straight into our virtual arcade and play some games!

It’s open 24/7, but you can meet the student-developers between 13:00-16:00 (Swedish time) this week. OH! And don’t forget to vote for your favorite titles in the Public Choice Award!

Quick tutorial for Gather.town:

The Slappening

The Slappening is a 3D, single player platformer game for PC. Play as a kid trying to escape the school after being traumatized from being slapped after a haircut. Roll around and spit your way through the halls, and avoid the hands at all costs. Discover the handy cast and their quirks as you fight for your neck.

Nominated for Swedish Game Awards 2021, Game of the Year & Best Art Direction. Winner of Gotland Game Conference 2021 Public Choice Award.

Team:

  • Christian Le Roux: 3D environment and graphics, level design
  • Desislava Atanasova: 3D environment and graphics, level design
  • Eskil Ettehag: Engineering , programming, level design
  • Jad Tawbi: Programming, level design, QA
  • Leo Wognum: 3D environment and graphics, animation, music & sound design, level design
  • Peter Mathiesen: 3D environment and graphics, level design
  • Sarah Norén: Producer, UI designer, level design, QA
  • Theo Flejmer: GGC responsible, QA lead, UI programmer, design

Amelite

Amelite is available on Steam

Amelite is a 2D platformer that will challenge your creativity in this new take on a classic genre. Create your own path as the power of drawing platforms is in YOUR hands.

Find yourself at the bottom of an abandoned and mystical tower, overgrown by dangerous crystals. With the help of a peculiar creature, climb your way to the top through an ever challenging environment, and find your way home. Leap over gaping holes, block incoming projectiles, or wall-jump in tandem with your own walls. Amelite is a game packed with creative challenges, and every player is free to make their own solutions! 

This game has been developed for PC, and using a mouse is highly recommended. The game is also compatible with drawing tablets. 

During the 2021 Gotland Game Conference Amelite won Best In Show, Best Game Feel, Best Level Design and Best Presentation.

Team:

  • Oliver Lincke – Director, Environmental Art
  • Sabina Hallmén – Producer, Narrative, PR
  • Amanda Östman – Assistant Producer, SFX, VFX
  • Cédric Le Therisien – Gameplay Design, Level Design, QA
  • Pontus Canholm – Programming, Level Design
  • Fabian Larsson – Programming
  • Frida Björnfot – Art Direction, VFX & Rendering
  • Erik Börjesson – Animation, Storyboards
  • Sander Wellmar – Music