Tale

Filed under: Projects » 3D games in 2016. Tagged: 2nd year, GGC 2016
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In a world of great wonders, a ranger is tricked by a scheming wizard to unleash a great danger. In order to undo her mistakes…

Tale is a third-person adventure game, on Multiple platforms, set in a fantastical land known as Abulin. With gameplay centered on exploration and navigation, Tale aims to tell the story of a young ranger as she unravels the plot of a devious magician. The game is developed in Unity. Assets are created in, Zbrush,3Dsmax,Speedtree,Motionbuilder,Logic pro, Visualstudio, sourcetree, Photoshop,Substance painter, 3Dcoat,Mixamo adobe, Bitmap2Material, Blender, Substance Designer.

Emil Christenson – Producer
David Crosson – Game design
Erik Starander – Environment artist
Gabriel Ajuwa – Programmer
Kim Gripenberg – Programmer
Lucas Chang – Lead Artist
Samuel Ehnberg – Lead Sound