Filed under: Projects » 3D games in 2016. Tagged: 3rd year, GGC 2016, winners 2016
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In Tamarrion the player takes the role of a might paladin whose only goal is to fight boss monsters which no other human could match. The player can customise items and spells in order to fit the game to their very own play style. By using spells provided by the gods, Tamarrion can unleash mighty special abilities to aid when all seems impossible.

Unity 5, 3Ds Max, ZBrush, Photoshop, xNormal, After Effects, Motionbuilder, Visual Studio

Camilla von Paykull – Producer/Lead Artist
Oskar Lidh Frykmark – Lead Designer
Sebastian Rosenblad – Lead Programmer
Måns Löf – 3D Art
Zlatan – Music
(Tomas Lindell – Programmer)
(Anthon Fredriksson – Programmer)

Tamarrion won best 3rd Year Project at the Gotland Game Conference 2016!