Filed under: Projects » 3D games in 2014. Tagged: 3rd year, GGC 2014, winners 2014
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Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

The game is built using Unity3D and 3Dstudio Max.

Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design